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http://www.japantimes.co.jp/cgi-bin/getarticle.pl5?nb20031024a1.htm
VIDEO GAME R&D COSTS BLAMED
Sony second-quarter profit tumbles 25%
By TAIGA URANAKA
Staff writer
Sony Corp. said Thursday its group net profit fell 25.3 percent in the second quarter to 32.92 billion yen due to large research and development costs in its game division.
Group revenue for the July-September period edged up 0.4 percent to 1.8 trillion yen.
The consumer electronics giant, which has been suffering lackluster performance, said there were signs of a pickup in its electronics business, which accounts for more than two-thirds of the group's total revenue.
During the period, the electronics division's operating profit grew 36.2 percent to 35.8 billion yen, while the division's sales slipped 1.4 percent to 1.21 trillion yen.
The firm said that semiconductors, including charge-coupled devices for digital cameras, Vaio PCs and DVD recordable drives, drove up profit, while cathode-ray tube TVs and Clie personal digital assistants suffered during the three-month period.
The firm's game unit saw operating profit plunge more than 90 percent to 2.2 billion yen due to declining sales of PlayStation and PlayStation2 consoles and game software in Japan and overseas.
The company said the decline is partly attributable to a rebound from the increased demand seen last year, when PlayStation2 consoles were marked down and local dealers decided to hoard their merchandise in the lead up to a strike by dock workers on the U.S. West Coast.
Sony said the game unit's profit was hurt by major research and development spending.
Takao Yuhara, Sony's chief financial officer, said the firm will increase the division's R&D budget by 50 percent to 90 billion yen for the full year through March 31 to develop semiconductor devices used for "the next-generation platform" and the PSP hand-held game console.
The Japan Times: Oct. 24, 2003