PSPGL with NeHe Examples

Arwin

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Hi Guys,

Someone has ported the NeHe OpenGL examples 1-10 for PSP using PSPGL. They're a great starting point for getting 3D stuff done on the PSP. Obviously you're going to get better performance out of using the sceGu calls directly, but those take a while to get used to and if, like me, you're only just starting with this stuff and use OpenGL on the PC to get into learning quicker, it's great!

http://forums.ps2dev.org/viewtopic.php?t=5835

I managed to port my first learning project (a 3D text renderer using my own minimum poly font) in mere minutes ( http://www.niwra.nl/tmp/lesson6.elf - run with FileAssistant++).

A.
 
on this note, allow me to recommend to you the lua GL bindings - there's nothing like psp-hosted GL development on the bus to work ; )
 
darkblu said:
on this note, allow me to recommend to you the lua GL bindings - there's nothing like psp-hosted GL development on the bus to work ; )

Agreed, that's very cool. I actually did half of the work on this project by train. I travel 2 x 2.5 hours weekly, which isolates me from the internet and so is generally when I can get a lot of work done. :LOL:
 
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