Hi Guys,
Someone has ported the NeHe OpenGL examples 1-10 for PSP using PSPGL. They're a great starting point for getting 3D stuff done on the PSP. Obviously you're going to get better performance out of using the sceGu calls directly, but those take a while to get used to and if, like me, you're only just starting with this stuff and use OpenGL on the PC to get into learning quicker, it's great!
http://forums.ps2dev.org/viewtopic.php?t=5835
I managed to port my first learning project (a 3D text renderer using my own minimum poly font) in mere minutes ( http://www.niwra.nl/tmp/lesson6.elf - run with FileAssistant++).
A.
Someone has ported the NeHe OpenGL examples 1-10 for PSP using PSPGL. They're a great starting point for getting 3D stuff done on the PSP. Obviously you're going to get better performance out of using the sceGu calls directly, but those take a while to get used to and if, like me, you're only just starting with this stuff and use OpenGL on the PC to get into learning quicker, it's great!
http://forums.ps2dev.org/viewtopic.php?t=5835
I managed to port my first learning project (a 3D text renderer using my own minimum poly font) in mere minutes ( http://www.niwra.nl/tmp/lesson6.elf - run with FileAssistant++).
A.