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Now I understand I may have posted some things that ruffled some feathers in some people (I'll list some posted this year)...PSP is no where close to a PS2.
If the PSP2 is also a smartphone, I'm not even going to touch it.
If Sony are smart they'll position the PSP2 along the lines of the Nintendo DS rather than the iPhone.
Regards,
SB
I agree with one additional caveat, change the "Portable" in the PSP to "Phone".
The cost saving would be enormous. Sony sells to carrier at cost. Carriers subsidize price for consumers. Sony receive a cut of all software, game related or not, because the PSP would be lock down to PSN.
[...]
Many psp games try to go for a console feel and fail
Looks like the smart phone SOC vendors are moving in this direction.
In the next year or two 64 GB storage on smart phones may become common enough and with that kind of storage, you can store enough 720p content to justify an output?
even though sony bought ericsson to get in the international cellphone market you will find no sony-ericsson cellphones in japan, that's how different the japanese market is!
If you divide up the performance of the PS2 by screen size (2.2) then it nears the ballpark of the PSP.
youve got this completely the opposite
psp : 480x272
ps2 : 640x480 (though depending on game)
thus the same game on both systems, the ps2 is shading >twice as many pixels
I think that it will be to big it it has the same form factor as the PSP or PSP Go if it is meant to double as a phone.
The problem with making PSP2 a mobile telephone is that you end up with a device that is simply too big and cumbersome. I honestly think it's not going to happen.
You could of course remove the joypad layout, but that would be a catastrophically bad error for a device with pure gaming credentials.
Alternatively have the phone work over a headset, or in 'hands free' mode. A very cool design would have the headset slide out of the handheld so it's always available.The problem with making PSP2 a mobile telephone is that you end up with a device that is simply too big and cumbersome. I honestly think it's not going to happen.
You could of course remove the joypad layout, but that would be a catastrophically bad error for a device with pure gaming credentials.
Alternatively have the phone work over a headset, or in 'hands free' mode. A very cool design would have the headset slide out of the handheld so it's always available.
I think the handheld will need internet access, and a roaming mobile option, even without voice comms, seems essential to me. Certainly as an option.
edepot:
Have you actually programmed the PSP and PS2? Do you understand the huge architecture differences between the two?
You can do normal mapping on the PS2, the hardware will be happy with lots of overdraw, you can do lots of crazy things because of the insane b/w in the system. The PSP works in a very different way so, for starters, you are comparing apples and oranges.
Texturing from VRAM gives you 500Mb/s of available b/w. That's your best case scenario. So when you start adding detail you have to make your textures as small as possible, decrease the depth in your back and front buffers, and so on and so forth. That's why many games end up using RGB565/RGB4444 color buffers.
If you want we can have a tech oriented thread about this and speculate about a future PSP2 but posting screenshots is not very useful.