What are PSP's rumoured specs? Can someone give me a quick roundup please (fillrate, mem bandwidth, pps ect).
PSP fillrate: 668M pixels/sec or some number like that. its slightly higher than Gamecube's fillrate - I dunno if PSP's fillrate figure is with texture or what. Dreamcast's fillrate was only 100M pixels/sec but we have to give it the equivalent of 200~300M because of its deferred rendering. still, PSP is at least as strong as Dreamcast fillrate-wise. Even if PSP's 668M pixels/sec is without texture, and if 1 texture cuts the fillrate in half (as with PS2), we still have over 300M pixel/sec with texture (worse case).
going by just numbers alone. in all likelihood, PSP beats Dreamcast in terms of fillrate.
PSP geometry: 33M verts/sec peak. that *might* mean 11 million polygons peak. depending on if/how polygons are sharing vertices. but i can't explain that too well. someone else can. Edit: PSP's 33M verts/sec might be similar to Nintendo DS's 4M verts/sec, in that, the actual amount rendered and displayed on-screen is far lower. DS gets only 120,000 polys on screen, from its 4M verts/sec peak. so we will have to see how much PSP can actually put on screen. PSP's 33M verts/sec is probably as close to realworld (re: not close) as PS2's 66M verts/sec is to PS2's realworld on screen amount.
PSP memory bandwidth: 2.6 GB/sec (iirc) with the eDRAM. I don't know how or if this has changed with PSP's RAM increase.
I think it's safe to say PSP games will be pushing at least several million polygons/sec. somewhere
under 10 million but more than Dreamcast's 1-5 million, though. (some DC games were under 1M pps) And PSP will of course push far higher than either PS1 or N64, both of which were under 200,000 polygons/sec with texture + features.
PSP now has around 8.5 times the amount of RAM that PS1 had. (30 MB / 3.5 MB) we should see, very very roughly, probably 10~20x the performance of PS1/N64.