Topic, people!
I dunno, really depends on the game I guess. I red in a interview that for example GoW uses 16color textures for cache reasons or something similar. Those would look rather hideous blown up to a big screen I suppose, and thats one of the most lauded PSP games when it comes to graphics.I think VC 2 + 3 would port rather well to PS3. Prob even better than MGSW.
The first game was very basic with basic textured models. Outside of the "canvas" filter on the top i don't think the game used any fancy material shaders at all. If VC 2 + 3 were the same, and the source textures are a high enough res, i think the games can end up looking really very close if not just as good as the PS3 prequel.
They need to be careful. Straight PS3 look-and-control ports may not change the picture much. Nintendo's handheld have other games that appeal to non-gamers and busy professionals.
I understand what you are saying but I don't think nongamers and busy professionals will pay >$200 for a handheld? IMO Its far more likely that they will game on their tablet or cell
Introduced by Sony's Kentaro Suzuki during a session at the Game Tools & Middleware Forum 2011 event in Tokyo (via Famitsu.com), PSP Engine is the base engine for PSP Remaster games. PSP Engine acts as a middle ground between the PlayStation 3 OS and a PSP game and offers the following features:
High res rendering
Control (with Dual Analogue support) through wireless controllers (Dualshock 3/Sixaxis)
3D stereoscopic output
Ad-hoc Party unification
Main memory and graphic memory expansion
Common save data
A "middleware" that plugs in through the standard PSP headers, think about Winelib or MinGW. At least thats how I understand it, PSP-sources that are plain C++ should compile right into native PS3 executables using some middleware to offer the same interface as the GPU and other hardware or software modules like the PSP.Ummm...so what exactly is it? New middleware that HD remakes need to be written on? A design framework for a PSP emulator on PS3 such that PSP games rewritten to this spec can be effectively emulated? Or something else??
Once you've updated your firmware, you'll find new settings specific to PSP Remasters:
Screen Mode: Select from normal and full
3D Output: Turn off or select between seven levels of 3D depth
Ad-Hoc Channel: Select automatic or channels 1, 6 or 11 for connecting to other systems
PSP Remaster Ad-Hoc Mode: Turning this on will let you use Ad-Hoc mode while using Ad-Hoc Party.
The update also makes it so that your PSP and PS3 can share PSP Remaster save data between the original PSP title and its PSP Remaster counterpart. You'll need to copy the save data to your PSP first.
Please make PSP Remaster Valkyria Chronicles 2 and 3 happen !
The first HD Monster Hunter game (excluding Monster Hunter Frontier Online) is just a remastered version of a PSP game, but that's apparently good enough for many! Monster Hunter Portable 3rd HD topped the sales charts in its first week, selling 287,829 units.