PSP question

marconelly!:
Yes they can. Pretty much all natively prog-scan enabled games work on it.
The question is whether 'working on it' equates to a pure pass-through of the adapted output or not.

Because they don't have the official license and system documents to guide them, even the makers of Xbox VGA boxes haven't been able to provide true, native VGA out through a simple adapter. Assuming a native signal is passed, game optimization issues still cause anomolies, like with The Getaway.
All I know is that most better looking games work with it with no, or some extremely small problems.
Premier titles like GT3, MGS2, ZOE2, BG: DA, J&D, R&C, and the upcoming Killzone and Champions of Norrath, among others, do not work correctly. Problems where two contiguous sections of the image get split onto disjointed parts of the screen, where games can crash, or even where proper color balance is lost, are not extremely small.

The Blaze's method is to manually hack an output from a game that was neither meant to work in such a way nor tuned to look correct through VGA originally (I commend the makers for even being able to bring to market such a crafty solution.) The end result simply will not be equivalent in quality to a solution where the games both were targeted for and work naturally through VGA. And just because the visual benefits of VGA are so nice that Blaze users are willing to accept visible and unexpected artifacting, and other malfunctionings, it doesn't mean that the problems are extremely small relative to a solution with no problems.

The issue you contended was of completely matching the visual clarity of DC's native VGA output, not of only approaching it.
VGA support is niche thing anyways, so working around small issues here and there is not a big deal.
On a platform where it stands as the best solution, I completely agree that the benefits of Blaze make it worth the extra effort and compromise.
Besides, from what I've seen lately it's very rare that a game worth mentioning comes out and doesn't support pro-scan natively.
There's lots of games that still aren't, and the range of games you consider worth mentioning don't cover all the different tastes in game selection other people will have.
 
Why don't they just increase the area of the chip x10, that should also greatly improve heat dissipation

Perhaps, they did consider that too and opted to shut it down instead.

The second R4000 core, I think it serves the same purpose. They could just put one capable core in there, but opted for two instead, with its own memory, I think it has to do with hot spot.

This is all just a guess of course ;)
 
V3 said:
The second R4000 core, I think it serves the same purpose. They could just put one capable core in there, but opted for two instead, with its own memory, I think it has to do with hot spot.
I have to disagree there. The second R4k core offloads great many functions from the main CPU as well as adding neat possibilities for media and sound processing. It extends both performance and functionality (and possibly helps with heat reduction you mention).
The scalar FPU in a single issue setup with a VFPU does neither - it basically looks like redundant silicon.
Anyway, things would make much more sense to me if VFPU comes with a standalone operation mode, but I guess we'll have to wait a bit before we see that.
 
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