marconelly!:
Because they don't have the official license and system documents to guide them, even the makers of Xbox VGA boxes haven't been able to provide true, native VGA out through a simple adapter. Assuming a native signal is passed, game optimization issues still cause anomolies, like with The Getaway.
The Blaze's method is to manually hack an output from a game that was neither meant to work in such a way nor tuned to look correct through VGA originally (I commend the makers for even being able to bring to market such a crafty solution.) The end result simply will not be equivalent in quality to a solution where the games both were targeted for and work naturally through VGA. And just because the visual benefits of VGA are so nice that Blaze users are willing to accept visible and unexpected artifacting, and other malfunctionings, it doesn't mean that the problems are extremely small relative to a solution with no problems.
The issue you contended was of completely matching the visual clarity of DC's native VGA output, not of only approaching it.
The question is whether 'working on it' equates to a pure pass-through of the adapted output or not.Yes they can. Pretty much all natively prog-scan enabled games work on it.
Because they don't have the official license and system documents to guide them, even the makers of Xbox VGA boxes haven't been able to provide true, native VGA out through a simple adapter. Assuming a native signal is passed, game optimization issues still cause anomolies, like with The Getaway.
Premier titles like GT3, MGS2, ZOE2, BG: DA, J&D, R&C, and the upcoming Killzone and Champions of Norrath, among others, do not work correctly. Problems where two contiguous sections of the image get split onto disjointed parts of the screen, where games can crash, or even where proper color balance is lost, are not extremely small.All I know is that most better looking games work with it with no, or some extremely small problems.
The Blaze's method is to manually hack an output from a game that was neither meant to work in such a way nor tuned to look correct through VGA originally (I commend the makers for even being able to bring to market such a crafty solution.) The end result simply will not be equivalent in quality to a solution where the games both were targeted for and work naturally through VGA. And just because the visual benefits of VGA are so nice that Blaze users are willing to accept visible and unexpected artifacting, and other malfunctionings, it doesn't mean that the problems are extremely small relative to a solution with no problems.
The issue you contended was of completely matching the visual clarity of DC's native VGA output, not of only approaching it.
On a platform where it stands as the best solution, I completely agree that the benefits of Blaze make it worth the extra effort and compromise.VGA support is niche thing anyways, so working around small issues here and there is not a big deal.
There's lots of games that still aren't, and the range of games you consider worth mentioning don't cover all the different tastes in game selection other people will have.Besides, from what I've seen lately it's very rare that a game worth mentioning comes out and doesn't support pro-scan natively.