Which wasnt happening as much back then because for reasons explained1) I think if you look from the past forward they aren't exceptions they are a continued build up to the point we are at today. Companies always want to maximize profits and for 3rd parties the easiest way is to release on as many platforms as possible. This was true in the past and is true now. The difference is that the big players are now all using the same few companies for hardware which makes it even easier to port it to everything
Yeah on tablets and smartphones2) Apple has one of the largest gaming platforms in the world. Why would it not be relevant ? Companies who supplied hardware to apple would still need software teams to ensue it works and those teams can create software for any platform.
Still custom, more participants, more experimental and less unified between PC and console hardware3) Sega had two boxes in the running. An american version with 3dfx and the Japanese version with power vr. Those prototypes were dural and black belt. Sega even bought 16% of 3dfx in 1997 because of this. Ultimately 3DFX sued Sega and NEC due to them doing a back-room deal and it was settled out of court with 3dFX getting 10.5m. There is speculation that EA who also invested in 3dfx at the time was not pleased and its why dreamcast got no ea support. Even before the dreamcast prototypes there were saturn 2 prototypes using Real3d chipsets.
In the mid 1990s what did Lockhead Martian , 3dfx and video logic all have in common ? They all made pc graphics boards. So right there you can see sega as early as 1995 and the Lockheed Martin talks were already starting to move to the model that Microsoft and later Sony would adopt which is to make miniature pcs.
Yeah based off the Saturn, Custom hardware, worked differently from other acceleration cards as it was based off quadratic surfaces.Heck we can add nvidia in there with the NV1 which was based off the saturn and even got saturn ports if you want to go console - pc for hardware.
Few Sega games were being ported to PC in general. Same for countless of console games that could but never.
Heavily customized.But lets not forget Nintendo who released the gamecube using an IBM Power PC cpu and an ATI / Art-X gpu.
Already explained in one of my earlier posts.In the next generation sony would use custom power pc chip design in cell but an nvidia gpu.
Only XBOX was planned to be a PC in a BOX from the start because from MS's own words they wanted to unify PC and console space.The take away is that almost over night from the release of the first 3d accelerators on the pc , the consoles jumped onto the band wagon. Which made quick ports much easier. This wasn't microsofts doing. It was technology changin. Fast forward 20+ years later and with only two major players and a tightly controlled api in Direct X the two players are making similar enough hardware that its never been easier to make ports.
The rest were more customized because apparently they werent Microsoft, they were selling consoles and werent bothered with the health of PC gaming and Direct X support.
Nintendo, Sony and Sega were bothered with console market share, not selling games on PC.
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