jvd said:Which is why i don't understand sony not using the ps2 chips .
Because the PS2 chip would drain the battery to much at 333MHz?
Fredi
jvd said:Which is why i don't understand sony not using the ps2 chips .
McFly said:jvd said:Which is why i don't understand sony not using the ps2 chips .
Because the PS2 chip would drain the battery to much at 333MHz?
Fredi
jvd said:Which is why i don't understand sony not using the ps2 chips . Well other than the fact i think the hardware is crummy .
london-boy said:jvd said:Which is why i don't understand sony not using the ps2 chips . Well other than the fact i think the hardware is crummy .
Cough*they're HUGE*cough...
jvd said:london-boy said:jvd said:Which is why i don't understand sony not using the ps2 chips . Well other than the fact i think the hardware is crummy .
Cough*they're HUGE*cough...
i thought they were moved to 90nm and were both on one chip now ?
london-boy said:jvd said:london-boy said:jvd said:Which is why i don't understand sony not using the ps2 chips . Well other than the fact i think the hardware is crummy .
Cough*they're HUGE*cough...
i thought they were moved to 90nm and were both on one chip now ?
Oh u mean THOSE... Well, that would blatantly make PSP a PS2Portable....
I guess Sony wanted to have a decent price-performance ratio, and also add some features that are not available to PS2 (per-pixel lighting and a few others).... Also, i'm not sure how hot those 90nm chips are....
london-boy said:Well maybe if the 90nm PS2 chip run at a higher temperature than it is possible to dissipate on PSP, that would be reason enough.
Still, they would have had to re-worked parts of the chip anyway to be able to fit it with different memory setus and such, so i guess they just went all the way and changed it completely.
Also, remember than up until not too long ago, PSP was supposed to just BE DIFFERENT. less eDRAM, less main ram... Only now it's getting closer and closer to PS2 specs...
And needless to say, PSP doesn't need all the fillrate the PS2 GS could provide (would be nice to see what they could do with it though, considering the resources saved from running games at such lower resolution), so that might be a reason too...
jvd said:right but i was asked why i thought the cube could be made portable for under a 100$ and i didn't think that of the psp and thats why . I think with the ps2 chips it could be htough
right but thats not what i'm talking about .
I'm sure the 90nm ps2 chips would allow the psp to be sub 150$ easily .
I'm guessing it lacked the hardware to take advantage of umd ? but i would think they could do that in software ?
Bah who reallys knows with sony
jvd said:right but i was asked why i thought the cube could be made portable for under a 100$ and i didn't think that of the psp and thats why . I think with the ps2 chips it could be htough
Phil said:Have you considered, that
- Nintendo doesn't fab their own ships
- doesn't make their own chips
considering those two points, you have to see that Nintendo is dependant on others to decrease the size of the GameCube board and chips.
Then there are
- battery life requirements
- lcd
- disc drive (unless you want GameCube games running of Cartridges)
Sony is in charge of 90% of the above listed factors through their different devisions. Their consumer electronics devision has worked with portable players for years. They fab their own chips and since everything is basically custom (apart from the licensed technology's and core's). Obviously Sony has the ability to control everything in-house and therefore can also maximize performance/cost to a maximum right until the fabbing and their resources allow it. I know that Nintendo can achieve the same through other companies aswell, but with every company added, it costs money or lowers royality fees. Even if they had the support to actually make a GCN portable, I personally think there are way more factors to consider and that at the same time, the cost would be so low that Nintendo would make significantly less money (or loose more on HW sold) and therefore royality fees would go up.
This begs the question: Can Nintendo afford to compete on a technology level without loosing valuable profits they are making now? People like Deadmeat are already doubting Nintendo can sustain this in the console business - now that PSP has entered the handheld market, I am left wondering if Nintendo really has the resources to compete neck at neck.
london-boy said:Does it really matter?
Have you considered, that
- Nintendo doesn't fab their own ships
- doesn't make their own chips
considering those two points, you have to see that Nintendo is dependant on others to decrease the size of the GameCube board and chips.
Then there are
- battery life requirements
- lcd
- disc drive (unless you want GameCube games running of Cartridges)
Sony is in charge of 90% of the above listed factors through their different devisions. Their consumer electronics devision has worked with portable players for years
They fab their own chips and since everything is basically custom (apart from the licensed technology's and core's). Obviously Sony has the ability to control everything in-house and therefore can also maximize performance/cost to a maximum right until the fabbing and their resources allow it
I know that Nintendo can achieve the same through other companies aswell, but with every company added, it costs money or lowers royality fees
I personally think there are way more factors to consider and that at the same time, the cost would be so low that Nintendo would make significantly less money (or loose more on HW sold) and therefore royality fees would go up.
Zapp$ter said:Wasn't the whole point of the DS, the fact it was meant to be a "3rd pillar" for nintendo? They didn't create it to compete with the PSP did they? I thought that's what the GBA2 was for?
I, and I'm sure I speak for the majority of gamers, would not easily "rebuy" a game just that I can play it again on PSP.jvd said:...
After all many of u are willing to rebuy ps2 games on umd for your psp.
...
Not sure if you listened to the E3 conference because that's exactly the point! They don't want to.Phil said:I brought up those factors because they are relevant if Nintendo wants to compete on the technology side.
"Different also defines our approach to our next home system. It won't simply be new or include new technologies. Better technology is good, but not enough," Iwata said. "Today's consoles already offer fairly realistic expressions so simply beefing up the graphics will not let most of us see a difference. So what should a new machine do? Much more. An unprecedented gameplay experience. Something no other machine has delivered before.
I could give you our technical specs, as I'd know you'd like that, but I won't for a simple reason: they really don't matter. The time when horsepower alone made all the difference is over."