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gurgi said:What's the point? You already have them on PS2
As much as I love my gba, couldn't you make the same argument there? At least, any self respecting SNES owner could. There are some neat gba exclusives (ie. non snes ports), but PSP will have those too (non PS2 ports that is).
nondescript wrote:
If hype is needed for almost anything to sell, than why did MS allow the hype to die down?
Currently unanswered. (EDIT: Remember, you just said that Xbox had a lot of hype in the beginning)
nondescript wrote:
And would you say that the reason PS2 at 60 million and still outselling 3:1 has nothing to do with a better game library, and add-ons like the Eyetoy? Yes/No?
Yes or No? No, it has nothing to do with these things or yes, it has something, even if it just one speck.
marconelly! said:I'm assuming you are talking about Naomi 2 based hardware...Imagine how much more powerful PS2 could've been had they been willing to consider getting tech from a leader of the competitive market at the time like PowerVR.
which even if they could get for cheap (which is questionable) would get them a deal with external company with a hardware they have no control over whatsoever (never a good thing).
They would have to reduce the amount of RAM compared to the Naomi 2 board anyways, which would basically end up being about the same quality hardware than what PS2 is already (better in some things, worse in others)
That's... just laughable. I know exactly how PS1/N64 class games look on such screen (played the Tomb Raider on Pocket PC), and it's not very good. When you scale down graphics that looks that crappy, it remains crappy.How much graphical difference do you think you will see between a double-clocked N64 and PSP on 4" screen??? Not much.
Teasy said:Ty
We've seen PowerVR products fail a couple of times (Neon 250 and Series 4) not time and time again. Even then Neon 250 (series 2) was a big hit in the videogame market (DC, Naomi, Naomi 2).
Holy crap Cybamerc, are you really this thick? Of course I'd buy the handheld version of the game that I expect I'll enjoy playing anytime, anywhere. Don't tell me you don't have all the Supermarios, Yoshis, and whatnot, that you've probably played to death on SNES, on your GBA? Sure enough, you now have the GBA player, but don't tell me you stopped playing games on the GBA because of it?Will you buy a game twice so that you can play it on the go and on tv? Is portability enough to justify the PSP's existance for you? When given the choice would you buy a technically inferior but otherwise identical game for PSP over a home console version?
Why do you want the game on the GBA, when you could have played it on the Cube in all it's 2D glory in higer resolution and more colors? Do you get depressed every time a good game comes out on GBA, thinking how much better it could have been on the Cube? Hell, why do handhelds even exist, if you follow that logic?Probably. But why would you want it on PSP?
Ty said:Teasy said:Ty
We've seen PowerVR products fail a couple of times (Neon 250 and Series 4) not time and time again. Even then Neon 250 (series 2) was a big hit in the videogame market (DC, Naomi, Naomi 2).
PCX1, PCX2, M3d (PCX2 by Matrox). There might be others I'm not aware of (I don't follow ImgTec like you). And the DC was not a success in the videogame market.
Let's not fool ourselves here Almasy. At it's best PS2 will be untouched by PSP. We'll never see a game as texture rich as SH3, Ghosthunter, Champions of Norrath, etc on PSP. There just won't be enough memory on it for that, even if they decide to expand the total RAM as rumored. It goes without saying that developers would prefer to have a PSP that has 1:1 exact PS2 hardware, with smaller media like UMD. That way they wouldn't even have to recompile their games for it, they would just copy disk images over with zero effort involved and zero extra workforce. They would have all the tools ready to program for it, all the tricks they've learn could be used. However, as I said above, and you agreed, PS2 of the size that PSP is supposed to be, is a pipedream.It would also come with plenty of the flaws PS2 hardware has, such as poor textures.
function said:It's hardly PowerVR's fault that Sega was financially ruined and sufferring from management infighting.The DC was actually doing comparably to the Xbox and GC up to the point where Sega pulled the plug - though I suppose you could say compared to the PS2 none of them are a success.
Besides, Naomi was a big success by all accounts, and along with Chihiro, Naomi 2 is currently top of the arcade tree.
RaolinDarksbane said:I always thought that PSP being a convergent device(MP3+Game+MoviePlayer) works against itself in terms of sales to smarter people. If people actually take the time to research of think about what they need, the PSP isn't that hot. Not all of us are going to use those extra features often(I think the movie capability will be the most useless) that we paid for and even if there are some people who do, they would also need to think about battery life....
I like having a portable gaming device and mutlimedia devices(mp3 or movie players seperate) since it is a lot less hassle than having it altogether in once device. If battery drains out in one device(or something is broken), I can always use the other. Carrying them wouldn't be much of a problem since most devices are so god damn small.
If Sony released a PSP version that doesn't have those extra junk features that aren't going to contribute to gaming at all and saves me some money, I would pre-order it now. Otherwise, it's very likely I will wait awhile to see how it does.
You are actually not paying anything extra for that music/movie playing hardware in the PSP. It's not like it has some special chip that is used only for that purposes, and not used during actual games. Games need to have music and video playback as well, don't you thinkIf Sony released a PSP version that doesn't have those extra junk features that aren't going to contribute to gaming at all and saves me some money, I would pre-order it now. Otherwise, it's very likely I will wait awhile to see how it does.
You are actually not paying anything extra for that music/movie playing hardware in the PSP. It's not like it has some special chip that is used only for that purposes, and not used during actual games. Games need to have music and video playback as well, don't you think![]()
Anyway, so you are saying that if the guys developing the chips for the PSP didn't have obscenely high quality music and video playback capabilities in mind along with high game perfomance than compared to just emphasis on game perfomance, that the cost will be the same? I guess I wasn't specific at first, I usually just type out when I think than just take my time thinking... than type it out. I meant that if those engineers just develop the PSP with videogame perfomance emphasis rather than making it an all in one device, then it should have been cheaper.....