PSM suggests the killzone demo was real

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Qroach said:
yes heavenly sword was created on a dev kit, however that game was in production for a while as a next gen title. You can trust what deano says, that much is for certain.
now what if a kz dev was to say the kz trailer was real on this exact board, what would your thoughts be then?
 
yes heavenly sword was created on a dev kit, however that game was in production for a while as a next gen title. You can trust what deano says, that much is for certain.

Yes we should believe DeanoC, but did a same type of prgrammer tell the PSM magazine that KZ too was made on a dev kit?

Do I think a game could look like that on PS3? Honestly? no i don't think so. My reaosn is, the demo did things that games don't do. For instance, the animation in that video alone. Did you ever see a looping walk/run cycle in that video? just one of many things I don't expect to see as it's not representitive of gameplay.

I was talking about the graphics. Do you think the graphics could look like what we seen in the video? If not what won't be seen was the graphics?
 
SanGreal said:
cobragt said:
Did sony say heavenly sword was real time rendered on the dev kit? deano(sp) confirmed it was done on the dev kit and sony did say the demos were real on G4. No one here knows the solid truth and it worries me that some of you think you are 100 percent right but o well. TGS will be here in no time.

HS was not real time rendered on a dev kit. It was video made by outputting frames from the engine and putting them together in an editing suite. That is the defintion of prerendering. DeanoC has flat out said that the game will look like that and it was from the game engine but it wasn't realtime. If the PSM article is right than Killzone was made in a similar way.

I know it sounds like I'm arguing semantics, but there is a big difference between running realtime (UT2007 and a few other demos) and being pre-rendered even if from the game engine.
and there's the hope :D
 
I'm not trying to go off topic but have you guys seen the new pgr3 pic of the building? After seeing that, I could see kz being doable on the ps3.
 
Ok, so the proof killzone was fake = hearsay and speculation? Please, Qroach, you should have something better than "a friend of a friend of my mother in law works at XXX productions and says it´s fake!!" to say it isn´t real.
 
Almasy said:
Ok, so the proof killzone was fake = hearsay and speculation? Please, Qroach, you should have something better than "a friend of a friend of my mother in law works at XXX productions and says it´s fake!!" to say it isn´t real.

:LOL:
 
Ok, so the proof killzone was fake = hearsay and speculation? Please, Qroach, you should have something better than "a friend of a friend of my mother in law works at XXX productions and says it´s fake!!" to say it isn´t real.
Nice exageration. it wasn't realtime on the PS3, ok? I really don't see why that is so hard to accept.
 
I really think that gfx wise KZ should be possible or at least something that we dont see diference(that is diferent), CoD2 is very goodit have at the very least the same number of caracthers, but its is made to run in a 9800 (or with a few quick optimization), so if we think that KZ is made to run in a highly optimized HW at least a 6X more powerfull...

see a few nexus ss (need to run on 9800 also) and it easier to belive

http://www.huxley-nexus.com/forum/showthread.php?t=66

But in terms of animation, physics, particles system etc..., that is a very intensive game, that is a very hard to belive, but even HS is runing only on a PPE @ 2,8Ghz(?), so meybe it can hapen.
 
Because there´s no proof it isn´t real???

You mean there's no proof that it is real, yet you want to believe it is? You want proof? how about the fact sony wouldn't give a stright answer saying "it was real and made on the PS3 hardware" when they were asked numerous times?

Sony themselves haven't given you any proof to think it's real, so why believe?
 
Qroach said:
Because there´s no proof it isn´t real???

You mean there's no proof that it is real, yet you want to believe it is? You want proof? how about the fact sony wouldn't give a stright answer saying "it was real and made on the PS3 hardware" when they were asked numerous times?

Sony themselves haven't given you any proof to think it's real, so why believe?

What I´m saying is that you saying "kutaragi´s gay stud in our last homo swinger´s party lover told me it isn´t real!" is not proof of it not being real. The fact that you´re a huge MS fan doesn´t help matters either.
 
Almasy said:
Ok, so the proof killzone was fake = hearsay and speculation? Please, Qroach, you should have something better than "a friend of a friend of my mother in law works at XXX productions and says it´s fake!!" to say it isn´t real.

I'd say that at this point the "hearsay and speculation" is that the "demo" was produced on the PS3 using the in-development game.

Now we're even being given frame rates that the CGI demo runs at on PS3 devkits. Tremendous.
 
function said:
Almasy said:
Ok, so the proof killzone was fake = hearsay and speculation? Please, Qroach, you should have something better than "a friend of a friend of my mother in law works at XXX productions and says it´s fake!!" to say it isn´t real.

I'd say that at this point the "hearsay and speculation" is that the "demo" was produced on the PS3 using the in-development game.

Now we're even being given frame rates that the CGI demo runs at on PS3 devkits. Tremendous.

Well, personaly, I´d rather wait to see the final product instead of all this "he said..." and "but I heard...". Some people and their agendas aren´t helpfull either.
 
I'm not quite sure what Quincy is arguing again - but just to clarify, we've already established that it didn't run in realtime. The world wants to know if the video footage was indeed from something running in realtime and then accelerated (through prerendering) to achieve the videos 60Hz output at which it was presented.

There's an obvious difference if the Killzone video was sent to an external team that made a video with as little as some art-assets - OR if the video was done using choppy realtime footage and simply offline rendered to achieve the target framerate (I presume this is how HS video was done).

Naturally, if it turns out Killzone's the latter, it seems feasable to assume that we will see close enough graphics when the game ships. If it's the former, then there's absolutely no certainty that the video is in fact possible since it doesn't share beyond the few character models from a KillZone intro...
 
Personally I regard the whole debate ridiculous and should be a 'black card' subject. What's wrong with waiting to find out? Why try and piece together an obscure quote here and an inconclusive quote there when the most intense (and invasive) topic the past month has failed to offer anything concrete, and nothing more concrete will be forthcoming?

Even an insider quote can't be believed unless you've personally met the insider at the place they work and seen him/her working on KZ or the CG render, as there's even contradicting insider reports! (we have insiders saying it's realtime ingame engine and it's offline CGs...go figure :rolleyes: )

Believe no quotes, no interviews, no insiders. Especially not from gaming sites that seem quite able to get their facts very muddled. The waters are too muddied. Wait until reviewers are playing review builds of the engine.
 
Man, this killzone love/hate is out of hand.

I'm gonna set the record straight. The Killzone2 video was a prerendered movie. Makes no difference whether it was rendered on a SGI Onyx, a Amiga 500, a ps3 dev kit or my grandmothers E-Machine.

The final game code could be that good though. BUT, from the hyped up screens and videos we have been getting in the past 2-3 years I kinda doubt it.

PSM has about as much credibility as a Mario review in Nintendo Power. Same with OXM. I'm still waiting for the ps2 to redefine AI by synthesizing real human emotions as promised by PSM in 1999.
 
it's pretty simple. it's a matter of what Sony WON'T say.

They won't say it was in game footage.

period. That settles it. If it was they would say so, dodging the question is the same thing as saying no when you deal with a company as boastful as Sony.

it's not in-game, not made from the game engine, so it's a meaningless movie. basically, it's concept art.
 
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