PSM suggests the killzone demo was real

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cobragt

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in a article of theirs, I have scanned pic, they say the kz demo was made on the ps3 dev kit, it wasn't real time since it was recorded footage but it was made on the dev kit psm suggests. Can I post scans without any problems here? They say the actual kz demo runs 5fps but it was sped up to 60fps for the presentation. [/u]


I believe I stated no more bringing up killzone and if its real time or not. Do not bother to post on this forum again as your posts will all be deleted from here on out . Congrats on starting a huge flame war .
 
PSM are idiots, and no you can't post any scans. we already know the killzone footage was rendered CG.
 
eh, not that I don't think Killzone will be possible on the PS3, but the developers have already said it was just a target render.

no scans allowed :(
 
SanGreal said:
eh, not that I don't think Killzone will be possible on the PS3, but the developers have already said it was just a target render.

no scans allowed :(
When did they say this? I do remember them saying
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.

but that was a response to a question about real time gameplay, not graphics
 
Don't worry cobragt. Some people just feed off the negativity. Look if you say anything about this game people will only respond will negative comments. I like the fact that you started this thread but don't be surprised if it gets locked. Nobody wants to talk about KZ for some reason. It doesn't matter what you, me, or anybody else finds about this game in the next few weeks.

If devs, magazines, or internet sites say that the game was made on dev kit nobody will believe it. I don't know why, but hey what kind you do.
 
cobragt said:
SanGreal said:
eh, not that I don't think Killzone will be possible on the PS3, but the developers have already said it was just a target render.

no scans allowed :(
When did they say this? I do remember them saying
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.

but that was a response to a question about real time gameplay, not graphics

Well the quesiton was "Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?"

There is nothing special about the gameplay in the footage that couldn't be done on current gen except the graphics.
 
but that was a response to a question about real time gameplay, not graphics

"look and feel" means visually, a representation of how it looks. He was NOT talking strictly about game play.
 
Don't worry cobragt. Some people just feed off the negativity. Look if you say anything about this game people will only respond will negative comments. I like the fact that you started this thread but don't be surprised if it gets locked. Nobody wants to talk about KZ for some reason. It doesn't matter what you, me, or anybody else finds about this game in the next few weeks.

Please, stop your sobbing. The reason people don't want to talk about killzone or the threads get locked, is becuase some people simply won't liosten to reason that the bloody fantastic CG was NOT realtime. Juding from your reaction above, you seem to think it is (despite saying the opposite)

If devs, magazines, or internet sites say that the game was made on dev kit nobody will believe it. I don't know why, but hey what kind you do.

That's becuase it wasn't. I've had enough good sources tell me it was made by teh company that made the CG in the first killzone game. I was also told by one trust worthy person (I won't name) that the killzone CG demo almost didn't make it to E3 because the developer underestimated the render time. I don't need some Magazine or PR person to tell me what I could already tell.
 
Thank you he was talking about gameplay. I remember them saying that your squad will drag dead bodies off the battlefield and will toss you guns will you run out of ammo. And they also said that you squad will be smart enough to save your tail if you are in danger.

Those types of things aren't done on current gen games.
 
He was talking about look and feel. That includes visually, not strickly gameplay. If it wasn't a visual representation of what they want to do, then why bother making it at all? You could show gameplay with gouraud shaded models.
 
That's becuase it wasn't. I've had enough good sources tell me it was made by teh company that made the CG in the first killzone game. I was also told by one trust worthy person (I won't name) that the killzone CG demo almost didn't make it to E3 because the developer underestimated the render time. I don't need some Magazine or PR person to tell me what I could already tell.

See I'm not going to call you a liar. I have more class than that. I believe that somebody did tell you that. But I have some questions though.

Is it any possibility that those sources were wrong or your sources, sources told them wrong? And if your sources are correct do you personnally think that KZ could visually look like what we seen in the video? If not why?
 
SanGreal said:
cobragt said:
SanGreal said:
eh, not that I don't think Killzone will be possible on the PS3, but the developers have already said it was just a target render.

no scans allowed :(
When did they say this? I do remember them saying
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.

but that was a response to a question about real time gameplay, not graphics

Well the quesiton was "Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?"

There is nothing special about the gameplay in the footage that couldn't be done on current gen except the graphics.
That's opinionated
 
Qroach said:
That's becuase it wasn't. I've had enough good sources tell me it was made by teh company that made the CG in the first killzone game. I was also told by one trust worthy person (I won't name) that the killzone CG demo almost didn't make it to E3 because the developer underestimated the render time. I don't need some Magazine or PR person to tell me what I could already tell.

This was also previously reported (speculated) by IGN and by a long-time B3d member here

a friend of mine has been working on the KZ animation in an english studio and he has confirmed that it is prerendered. This is proof enough for me, and certainly more reliable than Sony's marketing (who, by the way, have never said that KZ is realtime!)...
 
Qroach said:
but that was a response to a question about real time gameplay, not graphics

"look and feel" means visually, a representation of how it looks. He was NOT talking strictly about game play.
very debatable. Look could be; the amount of soldiers on screen, enemies, drop ships, gun ships, feel could be; the feeling of confusion and chaos.
 
No one here know what the dev exactly meant by look and feel. The question asked was about gameplay. I would be interested in knowing if battles looked like that, soldiers carrying others aways, etc
 
Is it any possibility that those sources were wrong or your sources, sources told them wrong?

No, I have no doubt that it's true and the person that told me about it knows what they are talking about. Not only that but sony specifically avoided saying , "this is actual in game footage created in realtime on PS3 " for a specifc reason.

And if your sources are correct do you personnally think that KZ could visually look like what we seen in the video? If not why?
Do I think a game could look like that on PS3? Honestly? no i don't think so. My reaosn is, the demo did things that games don't do. For instance, the animation in that video alone. Did you ever see a looping walk/run cycle in that video? just one of many things I don't expect to see as it's not representitive of gameplay.
 
Did sony say heavenly sword was real time rendered on the dev kit? deano(sp) confirmed it was done on the dev kit and sony did say the demos were real on G4. No one here knows the solid truth and it worries me that some of you think you are 100 percent right but o well. TGS will be here in no time. I dont know if kz was done on the dev kits or not but that thing psm said about the 5fps sped up to 60fps makes some sense since the movement at some points in the vid looked quick but I gonna take that as a grain. I'm gonna take everything said in this thread as a grain but I'll try to keep a open mind about the kz trailer being CGI or real graphics from the dev kits
 
yes heavenly sword was created on a dev kit, however that game was in production for a while as a next gen title. You can trust what deano says, that much is for certain.
 
cobragt said:
Did sony say heavenly sword was real time rendered on the dev kit? deano(sp) confirmed it was done on the dev kit and sony did say the demos were real on G4. No one here knows the solid truth and it worries me that some of you think you are 100 percent right but o well. TGS will be here in no time.

HS was not real time rendered on a dev kit. It was video made by outputting frames from the engine and putting them together in an editing suite. That is the defintion of prerendering. DeanoC has flat out said that the game will look like that and it was from the game engine but it wasn't realtime. If the PSM article is right than Killzone was made in a similar way.

I know it sounds like I'm arguing semantics, but there is a big difference between running realtime (UT2007 and a few other demos) and being pre-rendered even if from the game engine.
 
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