Can we really use Starfield as an example? Hellblade 2 and Starfield are just two games among a huge amount of games released.
I was specifically referring to the comment by Cappuccino that "
I can’t think of a notable game that doesn’t run at 60 fps at least on the current gen consoles."
"I can't think of a
single example"
"Here are two examples"
"But those are just examples!!"
It was an invitation for examples, and I've said repeatedly that it's been a great generation for 60 fps games.
Games from Bethesda aren't exactly well known for being optimized and pushing new standards in the visual department. It is even a buggy mess It's success has less to do with its visual output and more with its exploration and freedom. If we are using market "success" as an argument where do we put Hellblade 2 which had less success but clearly pushes visuals beyond Starfield's?
Yeah but it's still a game that launched with only a 30 fps mode, had most of its sales before a 60 fps mode was announced, and even now falls well bellow 60 fps in reality in some busy areas.
I was only using Starfield's sales to highlight the fact you can't ignore it even if you don't like it. Gamers haven't ignored it, and most of them bought it before a 60 fps mode was announced.
When Starfield inevitably comes to PS5 Pro it won't have a stable 60 fps mode on PS5 Pro either, unless there's a lot of further optimisation work on the software side, because the CPU simply won't have the grunt.
I mean, the dude said he couldn't think of a
single example, so I gave examples, but Starfield is seemingly a very divisive titles because people are trying to move the conversation over to:
- it didn't sell well
- critics didn't like it
- Gamepass?
- It has devalued Gamepass
- Bethesda don't optimise well, and it's buggy
Some of which may be true (and some of which isn't), but it launched on console with only a well publicised (and highly criticised) 30 fps mode, had most of its sales with that being the case, and months later finally got a 60 fps mode that is sometimes closer to 30 than 40.
Less than optimal games happen, but it doesn't stop those games from existing and being relevant to gamers.