davis.anthony is talking about framerate performance, not rendering 'performance'. Games currently render at sub-native res and upscale not great. ML upscaling will render at sub-native and upscale better. Either form of upscaling is fast and not a limiting factor. For ML upscaling to unlock rendering performance (which doesn't help any with CPU limited scenarios), you'd have to render at an even lower resolution than you were before.
To get more FPS from PSSR, either it'll need to be able to upscale from lower res to the same quality as the alternative method, or inject frames. But as PS5 games are already upscaled with fast techniques, a simple swap of one upscaler for another nets no more FPS.
That said, the flip side here is 'Quality mode' - games rendering higher res, not upscaling much, and only hitting 30 fps. PSSR will (hopefully) be able to render the Quality Mode visuals at a a lower resolution, upscale to the same quality, and so reduce render time by reducing render res and improve framerate.
For Performance Mode games, there's likely no performance to be gained as davis.anthony suggests, but in Quality Mode there is a potential doubling of framerate. Which then leads to the point of Performance and Quality? Will Pro use PS5 Quality for its Performance mode and then be able to up the bells and whistles for a next tier Quality mode at 30fps?