PS5 Pro *spawn

Very interesting results in Monster Hunter Wilds.

In performance mode the game seems to be more limited by CPU or / and bandwidth and PS5 Pro performs about 15-20% better than PS5 (when Pro is above 60fps in the 120hz mode, so likely more CPU bound there).

In resolution mode the game seems to be logically more GPU limited and PS5 Pro is edging PS5 by about 35% on average but results vary from 30% to 40% better performance in some scenes.

Also in resolution mode PS5 performs about onpar with XSX but actually outperforms XSX by about 5fps in the performance mode. Again this shows PS5 performs better in more CPU limited scenes and we have seen this with almost all CPU limited games on consoles like recently Dragon Dogma 2 and Baldur's Gate 3.
 
Does anyone feel the ps5 pros you is still held back by the cpu even in certain GPU bound scenarios? The ps5 GPU and cpu were well balanced in terms of optimizing throughput but for the ps5 pro, it’s wildly unbalanced imo. There’s not enough bandwidth for and the cpu is not fast enough to feed the GPU. If Sony says the GPU is 45% faster and we say the ps5 GPU is a 6700, then the ps5 pro GPU would be the 6800 level in raster. At least according to tech power up, the 6800 44% faster on average than the 6700. If that’s the case, the ps5 cpu which is slightly worse than a Ryzen 3600 cannot be fast enough for such a GPU? At least not at 3.6ghz?
 
Does anyone feel the ps5 pros you is still held back by the cpu even in certain GPU bound scenarios? The ps5 GPU and cpu were well balanced in terms of optimizing throughput but for the ps5 pro, it’s wildly unbalanced imo. There’s not enough bandwidth for and the cpu is not fast enough to feed the GPU. If Sony says the GPU is 45% faster and we say the ps5 GPU is a 6700, then the ps5 pro GPU would be the 6800 level in raster. At least according to tech power up, the 6800 44% faster on average than the 6700. If that’s the case, the ps5 cpu which is slightly worse than a Ryzen 3600 cannot be fast enough for such a GPU? At least not at 3.6ghz?
Its definitely held back by bandwidth and its becoming standard in sony console design unfortunately
 
I was hoping the RT capabilities would transform some games, but so far it only seems like that racing game (the non gran turismo one) have utilized that? From the reviews I watched it seem to more about "when you compare them side to side the grass is definently clearer on the pro version". Doesnt seem like such a huge upgrade yet?
 
I was hoping the RT capabilities would transform some games, but so far it only seems like that racing game (the non gran turismo one) have utilized that? From the reviews I watched it seem to more about "when you compare them side to side the grass is definently clearer on the pro version". Doesnt seem like such a huge upgrade yet?
Yea, but that should have been expected. No game released right now was truly developed with this system in mind. In the future you can bet your butt that Sony and 3rd party devs will differentiate the PS5 Pro versions of games with much improved RT as a big selling point for the system. Improved RT is one of the better ways Sony can truly differentiate the PS5 from the Pro and help drive sales towards it.
 
Yea, but that should have been expected. No game released right now was truly developed with this system in mind. In the future you can bet your butt that Sony and 3rd party devs will differentiate the PS5 Pro versions of games with much improved RT as a big selling point for the system. Improved RT is one of the better ways Sony can truly differentiate the PS5 from the Pro and help drive sales towards it.

Lets hope to see some better improvements in the future then.

Alan Wake 2 with RT was appearantly 30 fps on the pro. Is that some indication to what we can expect?
 
I was hoping the RT capabilities would transform some games, but so far it only seems like that racing game (the non gran turismo one) have utilized that? From the reviews I watched it seem to more about "when you compare them side to side the grass is definently clearer on the pro version". Doesnt seem like such a huge upgrade yet?
Controversial, but has RT actually “transformed” any games, ever? Don’t kill me.
 
Lets hope to see some better improvements in the future then.

Alan Wake 2 with RT was appearantly 30 fps on the pro. Is that some indication to what we can expect?
I think if you want RT to truly transform games, then yea, unfortunately 30, potentially 40fps modes will be common. But I suppose we'll see. Alan Wake 2 also wasn't developed with PS5 Pro in mind from the beginning, so presumably engine upgrades will come to their future games which could improve things further on the Pro.
 
Controversial, but has RT actually “transformed” any games, ever? Don’t kill me.

This. Ray tracing is transformative in the sense of accuracy, unless it's being used extensively like in cyberpunk maxed. But that's not something the 5 Pro is going to do. Ray tracing is rather resource heavy, thus having more RT does require the need for PSSR. I have a RTX 4070 and i do need DLSS in most ray tracing enabled games, frame generation if available. And that's a gpu with more capable rt and upscaling, probably raster too.
I guess that higher resolutions and frame rates will be the Pro's selling points. With some ray tracing improvements for most titles.

Extensive rt is something we most likely will be seeing more with next generation i think.
 
Controversial, but has RT actually “transformed” any games, ever? Don’t kill me.

I think calisto protocol look soooo much better in RT mode. It does seem to me like it was developed with RT in mind and the performance mode was some what of an efterthought. In some areas it was like alot of shadows were missing, areas that should be shaded were lit etc.
 

It is a upgrade but not a large one over the base PS5/Slim. If you don't have a PS5 yet and can afford the extra 200 bucks it makes more sense.
 
Controversial, but has RT actually “transformed” any games, ever? Don’t kill me.
On consoles? Metro Exodus Enhanced Edition and The Witcher 3 Definitive Edition and maybe Watch Dogs Legion.

On PC, there are dozens of examples, starting with path traced games like Cyberpunk 2077, Alan Wake 2, Black Myth Wukong, Desordre, Portal RTX, Minecraft RTX .. etc.

For regular ray traced titles you can find Dying Light 2, Lego Builder's Journey, Control, The Finals, Marvel's Guardian Of The Galaxy, Warhammer 40K: Darktide, the afromentioned Metro Exodus, Witcher 3, Watch Dog Legions, and many others.
 
This. Ray tracing is transformative in the sense of accuracy, unless it's being used extensively like in cyberpunk maxed. But that's not something the 5 Pro is going to do. Ray tracing is rather resource heavy, thus having more RT does require the need for PSSR. I have a RTX 4070 and i do need DLSS in most ray tracing enabled games, frame generation if available. And that's a gpu with more capable rt and upscaling, probably raster too.
I guess that higher resolutions and frame rates will be the Pro's selling points. With some ray tracing improvements for most titles.

Extensive rt is something we most likely will be seeing more with next generation i think.

Mhh, 10500 USD (where I live) doesnt sound like a sweet deal for grass being a little crisper.
 
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