So here we can better see what I immediately noticed in the new AA of Horizon FW. Yes there is less shimmering but the vegetation is quite blurred in motion, reminding me FSR artefacts.
The performance is also usually worse than base PS5 which is a bit disappointing. I do think they are using a higher base resolution to make it cleaner and use a purely compute solution for that. This is likely not using any kind of AI upscaling, probably to keep the tech compatible with PC. Overall it's a disappointing update. Still no RT. Worse performance and no AI upscaling sharing some problems with FSR. Sure it's going to look superb on a 4090, but it seems to me they clearly don't want to use any specific Playstation hardware.