25.6 GFlop/s per SPE at 3.2 GHz, and also 25.6 GFlop for the PPE. A 1:8 Cell would deliver 230 GFlops peak, 204 from the SPEs. The 1:7 in PS3 delivers 180 GFlops from the SPEs. All of which is fairly immaterial as it's utilisation that counts. Where we have GFlop comparisons for HPC computing, I don't think we have any for games.