Silent_Buddha
Legend
Innovation for me is brand new gameplay mechanics altogether. Stuff like the Nemesis system in Shadows of Mordor.
How is that any more innovative in a console/PC game than building a dungeon with a deck of cards? It's basically taking a very very shallow token political/spy system from past TBS/RTS games and putting it into an open world action game. Taking out people of position in order to alter the political landscape of the opposition? Been done. Replacing them with a lacky doing your bidding? Been done. By your own definition it is derivative since it borrows mechanics from another genre.
Shadow of Mordor itself is just a hugely derivative open world game that mostly follows the same blueprint as other open world games. It does it extremely well, but don't attempt to coat it as something it isn't.
Every game I listed is far more innovative than Shadows of Mordor. But within that statement, using the definition I used. The Nemesis system is innovative for an open world action game. The system is just not innovative with regards to console/PC gaming. Just as Shifty mentioned how adding RPG elements to Borderlands could be considered innovative (although System Shock did that far earlier but with much less exposure to modern gamers. ).
Innovation in my eyes encompasses the entire game. Is it following a tried and true formula with minor and mostly superficial alterations? Or does it attempt to redefine the genre or even create a new genre? Something like that is extremely rare for a game with a AAA budget because the risk is too high. But happens quite frequently in the independent and/or low budget publisher scene. And by frequently I mean a lot, not necessarily the majority.
Regards,
SB