megadrive0088
Regular
Hopefully both units will be clocked much faster, I still want 4xxx X 2xxxp rez at 120fps support, like the original future canned gs3 idea.
zidane1strife,
you must have read my mind. I was going to make a new thread, along the lines of: l "PS3 will do 4,000 x 2,000p resolution at 120FPS?" because of the original GS3 concept going back to 1999.
to me, a GS3 would have been 128-256 relatively simple parallel pipelines (DX8.1 class) with fully CPU-like flexable VUs/APUs attached at the front end for T&L instead of limited DX8.1 Vertex Shader. the 128-256 pixel pipes would be PS 1.1- class capable also, but more limited than DX9. but the VUs/APUs would help with that. GS3 would be capable of 4,000 x 2,000 @120fps but the resolution would be downsampled to
1024p or 1920x1280 or 1600x1200 (something like that) and down to 60fps as to not waste processing power with such high res and unnecessary framerate.
but again, that is the old mentality.