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london-boy said:sentences usually have a subject, a verb and an object.... then u can play around with it to create things called "statements"... u know, so people can actually understand what u're saying....
anyway, to stay on topic, we dont know fuck all about the PS3 visualiser, so why bother....
aint u the one who posted that thing about bump mapping on PS2? or was it someone else?
Panajev2001a said:Yes... the Visualizer has 4 pipelines...
A 4x1 configuration is possible...
You clock that puppy at 1 GHz and that means 4 GPixels/s and 4 GTexels/s
Not bad considering the FP and Integer power the 16 APUs present should bring to the table
He is referring to the Visualizer chip shown in the Cell patent![]()
Panajev2001a said:4 GPixels/s == 1.6x pixel fill-rate of the GS
4 GTexels/s == 3.2x texel fill-rate of the GS
1 GHz * 16 * 8 = 128 GFLOPS
1 GHz * 16 * 8 = 128 GOPS
4 GTexels/s = 1920x1080p * 60 fps * 32 ( over-draw )
This puppy can support an overdraw of 32x at 1080p...
Or an over-draw of 10x with 3.2 texture layers per pixel in average...
With micro-polygons each micro-polygon is likely to be single textured so the 32x amximum overdraw makes a bit more sense...
A 4x1 configuration is possible...
You clock that puppy at 1 GHz and that means 4 GPixels/s and 4 GTexels/s
V3 said:Since they are implying embedded image cache, I think its abit more than 1x1 config for each pixel engine.
The Image cache is not the embedded frame-buffer... we have e-DRAM for that...
That e-DRAM will be needed... high resolution textures, FSAA, 3D Textures, vertex buffers ( tons of micro-polygons flowing from the Broadband Engine ) etc...
If it is only 1x1 config, Pixel engine can write to the e-DRAM directly
In the patent, those 4 pixel engines execute 32flops of shader ops per cycle, which would be 5x more then say a NV2x class rasterizer, making that fill equivalent to over 20GPix.Does that actually mean PS3's GPU will only have 4 pixel engines? even with the 1 GHz clock, it doesnt seem like much fillrate. I would tend think that Sony has not revealed the architechure of PS3's graphics processor yet.