london-boy said:sentences usually have a subject, a verb and an object.... then u can play around with it to create things called "statements"... u know, so people can actually understand what u're saying....
anyway, to stay on topic, we dont know fuck all about the PS3 visualiser, so why bother....
aint u the one who posted that thing about bump mapping on PS2? or was it someone else?
Panajev2001a said:Yes... the Visualizer has 4 pipelines...
A 4x1 configuration is possible...
You clock that puppy at 1 GHz and that means 4 GPixels/s and 4 GTexels/s
Not bad considering the FP and Integer power the 16 APUs present should bring to the table
He is referring to the Visualizer chip shown in the Cell patent
Panajev2001a said:4 GPixels/s == 1.6x pixel fill-rate of the GS
4 GTexels/s == 3.2x texel fill-rate of the GS
1 GHz * 16 * 8 = 128 GFLOPS
1 GHz * 16 * 8 = 128 GOPS
4 GTexels/s = 1920x1080p * 60 fps * 32 ( over-draw )
This puppy can support an overdraw of 32x at 1080p...
Or an over-draw of 10x with 3.2 texture layers per pixel in average...
With micro-polygons each micro-polygon is likely to be single textured so the 32x amximum overdraw makes a bit more sense...
A 4x1 configuration is possible...
You clock that puppy at 1 GHz and that means 4 GPixels/s and 4 GTexels/s
V3 said:Since they are implying embedded image cache, I think its abit more than 1x1 config for each pixel engine.
The Image cache is not the embedded frame-buffer... we have e-DRAM for that...
That e-DRAM will be needed... high resolution textures, FSAA, 3D Textures, vertex buffers ( tons of micro-polygons flowing from the Broadband Engine ) etc...
If it is only 1x1 config, Pixel engine can write to the e-DRAM directly
In the patent, those 4 pixel engines execute 32flops of shader ops per cycle, which would be 5x more then say a NV2x class rasterizer, making that fill equivalent to over 20GPix.Does that actually mean PS3's GPU will only have 4 pixel engines? even with the 1 GHz clock, it doesnt seem like much fillrate. I would tend think that Sony has not revealed the architechure of PS3's graphics processor yet.