NO THEY ARE NOT!!!!
I dont understand what happend on the console board recently, with every semi-impressive to very impressive game PS3, if something that is NOT realtime is shown, somebody allways argues how it is representative blah blah blah.
Seriously. Cutscenes in uncharted 1 looked beatuiful, much better than the actual game! Not that uncharted 1 looked bad in gameplay (beatiful game, and best game on the PS3 that i have played), but improved lighting and shadows does a big difference to immersion.
Anything that is prerendered and uses DIFFERENT RENDERING TECHNIQUES than whats done in the actual game is NOT representative of gameplay. If it was representative of gameplay they would have rendered it in realtime.
Oh and if uncharted 1 cutscenes had ran in realtime they would run at 5 fps to get the same IQ as they had in those cutscenes.
This is getting ridiculous, and it just happends with PS3 games. Nobody is trying to convince people that gears of war looks as good the cutscenes in gameplay (Even thought, they are actually rendered in realtime). But with PS3 games, its a whole different story. I dont understand why, and i dont understand why seemingly intelligent people go out of their way in arguing that BULLSHOTS, PRERENDERS etc are representative of gameplay. Of course its not representative, if it was representative we would get actual gameplay shots etc etc