[PS3] Ratchet & Clank Future: A Crack in Time

Bought Quest for Booty today!

And just for the record it was exactly 2.8GB. I bought the JP version and it has both Japanese and English audio/menus so that accounts for the size difference. The EU version probably has many more languages.

EU version is 3.8GB
 
My EU version is 3.2GB. But there are apparently 2 different EU versions with different languages to keep the size down. Both versions should have the english language.

My bad, it was a typo, meant to write 3.18GB zzzzz
 
Hey ! I got stuck ! I am at planet Mukow( or whatever) where you can fight in the arena. I finished a few challenges and now want to exit the arena.So, I say "Leave Arena" and I am warped to a green looking room with a teleporter on one side( to go back to arena) and a flashing yellow target like thing on the other end. that is supposed to take me out, but how????
I can't catch it with my wrench, I can't blow it apart!!! What do I do????:oops::oops::???:

EDIT: I got it ! Looked up the help ;)
 
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Quest for Booty is available on PSN now.

Since it's a short downloadable game, completed impressions will probably stream in soon. Here's the first one from GAF: http://www.neogaf.com/forum/showpost.php?p=12489541&postcount=402

I just finished it. *looks at time of last post*

I guess you can really say it's like a Pixar movie now. A 3-4 hour playable Pixar movie. I thought it was fantastic. Very enjoyable. Yes, shame about there not being any unlockables or anything. I didn't mind the stripped-down weapons collecting and upgrading though - I thought that only helped to preserve the game's focus.

Great mixture of platforming, some light puzzling for a change, nice action near the end. The writing is excellent too. I could definitely go for more tight, short experiences like this.

Longtime R&C fans will probably like the surprise at the end too, I'm guessing.

Heap some praise over your work buddies at Insomniac, jstevenson. Great game! :D

I will post my comments after I finish it too. ;-)
 
Finished the game in one sitting. Took me 4+ to 5 hours.

It's more difficult than Tools of Destruction. I had to repeat some fights about 8-10 times (Argh !). The gameplay is similar to ToD, but they added more puzzle this time round. It's also more intense, more tricky (puzzle & platforming) and less kiddish, a solid game overall (8/10).

I have fewer weapons but the key ones are still there. e.g., Nanomachines, Predator launchers, Alpha Cannon, ... There are also no side quests (It's a PSN "mini-game" !).

Now if you'd excuse me, I need to sleep now. It's 2:50am over here.
 
Nice to hear that they are ramping up the difficulty and lessening the kiddie feel. Seems to be the -ve point of TOD uptill now to me, I am not a long way in yet, but still, there seems to be little challenge in stuff to be done till now.
 
Finished the game in one sitting. Took me 4+ to 5 hours.

It's more difficult than Tools of Destruction. I had to repeat some fights about 8-10 times (Argh !). The gameplay is similar to ToD, but they added more puzzle this time round. It's also more intense, more tricky (puzzle & platforming) and less kiddish, a solid game overall (8/10).

I have fewer weapons but the key ones are still there. e.g., Nanomachines, Predator launchers, Alpha Cannon, ... There are also no side quests (It's a PSN "mini-game" !).

Now if you'd excuse me, I need to sleep now. It's 2:50am over here.

Whats impressed me is the fact you managed to free up 5 hours for gaming, i barely get an 1 hour a day and even less when my girlfiend is in the house. lol
 
Finished the game in one sitting. Took me 4+ to 5 hours.

It's more difficult than Tools of Destruction.

What difficulty did you play it in? I started on "normal" as I thought I could always replay it on hard again for an extra challenge. Or is there a super-hard difficulty unlockable for a second play through? If so, I may play it on "hard" then...

thanks!
 
I just beat the game as well. I agree with those saying it is harder than Tools of Destruction. Or at least it feels harder because it ramps up much faster, and just when you are starting to get the hang of it again, it ends.

Still it was a decent bit of fun for the money I paid. Took me a little under 3 hours.

The graphics do look even better now. But unfortunatly there is some occasional slow down that I could notice which was non-existant in ToD. Not terrible slow down. But it's a 60fps game and even if it drops to 30, some of us more picky people can notice it.
 
What difficulty did you play it in? I started on "normal" as I thought I could always replay it on hard again for an extra challenge. Or is there a super-hard difficulty unlockable for a second play through? If so, I may play it on "hard" then...

thanks!

Normal. Don't use me as a yardstick for gamer skill, I am weaksauce in general. I think I'll replay it at the same difficulty level before I try Hard again. Need to figure out how the enemy cannon works (I couldn't recognize the pattern and had to brute force my way through)

I didn't notice any unlockables, but I noticed I used cover and the Tornado gun a lot more. The latter is the most powerful weapon I can use effectively. I can't use Alpha Cannon (was it called Alpha Disrupter ?) without getting myself killed :oops:
I think the final boss is meaner than the ToD one.

The scenery is nice but I was too stressed (because I wanted to finish it quickly). If it's a longer game, I will take my time and stroll through the game. I like some of the puzzles in this game better (compared to ToD). Didn't expect to play a R&C game on PS3 this year. I thought QfB is a PSP game. So I am rather happy.

Given that it's a HDD game, I can also hop on it for a quick game in-between my regular RFOM runs.


Whats impressed me is the fact you managed to free up 5 hours for gaming, i barely get an 1 hour a day and even less when my girlfiend is in the house. lol

Hah ! That's because I'm stucked in some convoluted problems at work. Am running through the scenarios and solutions in my mind before I finalize the plan. Games help me to get my mind off the usual thought train. Need to attack problem from new angles, or throw curve balls (or may be throw the bat :LOL: ).
 
Hah ! That's because I'm stucked in some convoluted problems at work. Am running through the scenarios and solutions in my mind before I finalize the plan. Games help me to get my mind off the usual thought train.

I like that one, i will try it tonight and see how it fits with my GF. Watch tomorrow me posting that I completed MGS 4. lol
 
I just finished it. Its a great little game, I love the whole space pirates theme. Fans of the series should like this. I wouldn't mind if they made the next games into episodic content. I would like more frequent high quality shorter games. It will interesting to see how well this sells compared to the bigger games.
 
I think the game is born out of Clank disappearing in TOD and them changing their mind about what the next game is going to be about (or realising they could flesh out finding Clank again into a full release - I assume you get Clank back at the end I haven't had time to play it much yet)

I wouldn't mind another short game in two years to fill the gap, but I would absolutely hate it if they went the "episodic content" route on a full fledged blu-ray release.
 
Gamasutra posted article regarding Ratchet and Clank Future development. It is a great read, check it out:

http://www.gamasutra.com/view/feature/3889/postmortem_insomniacs_ratchet__.php?page=1

Game Data

Developer: Insomniac Games
Publisher: Sony Computer Entertainment
Release Date: October 23rd, 2007
Platform: PlayStation 3

Number of Developers: 70 full-time, 30 shared, 25 contractors (music, voice acting, testing, localization).

Length of Development: 23 months: 11 months preproduction, 12 months production.

Hardware Used: Artist workstation: Dell Xeon 3.2G with Quadro FX3400. Programmer workstation: Quadcore PC with as much memory crammed into it as possible.

Software Used: Proprietary engine and development tools. Artist software: Maya, Photoshop, ZBrush, Turtle. Asset management and revision control: Perforce. Design/gameplay scripting: Lua. Compiler: custom GCC compiler provided by Sony. Character lip synching: Annisoft.

Number of Times Art Director Spoke Ill of Dragons: Zero -- for he is crunchy and good with ketchup.

Technologies Licensed: SpeedTree, Bink, Microsoft Visual Studio, Anark (UI menus), DevTrack (bug database).

Project Size

Game size: 22.5gb
Project size: 1000gb
Bugs: 16,000
Source Files: 4429
Lines of code: 980,184
 
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