MechanizedDeath said:The continued vagueness of the realtime answers leads me to believe that KZ2 was pre-rendered, but more of the CG variety than the in-game variety. I'd love to be wrong on that. I REALLY wish someone would just ask the direct question. Of all the demos, KZ2 was the best. Phil mentioned Motor Storm using unusable camera angles (duh...shakey cam would make it undriveable) but can someone just ask, "Was the Killzone2 demo rendered to spec with in-game assets?" A simple question that will end the debate. KZ2 is the demo that brought the house down.
PlayStation 3, I think, is going to be cheaper to develop for than the corresponding period of PS2 development. I know that's a fairly contentious statement to make, but there's a very good reason for that. When we announced the collaboration with NVIDIA, we just talked about them making a chip - actually, they don't make anything, they're a designer, and the RSX contains an NVIDIA-designed part, which gives us fantastic GPU capabilities. But what it also gives us, and this is actually the most important bit of it, is all the toolchain and CG pipeline that comes with it, which is a very well understood development pipeline in the PC community - and, yes, in the Xbox community, frankly.
This quote I found most interesting. So RSX is a Sony chip still with NVidia IPs in it, right? Is there any hope for Chaperone still becoming a reality? PEACE.
What is chaperone?
-Josh378