Ps3 Online How It Works

Discussion in 'Console Industry' started by Ben-Nice, Oct 13, 2006.

  1. cthellis42

    cthellis42 Hoopy Frood
    Legend

    Joined:
    Jun 15, 2003
    Messages:
    5,890
    Likes Received:
    33
    Location:
    Out of my gourd
    I think the main consideration is they're going to link the system with music and other media purchasing later on, so they want to keep it all simple, recognizable, and cash-based. You can't advertise on TV that your songs only cost 79 SonyPoints, after all. :wink:
     
    rabidrabbit likes this.
  2. mckmas8808

    Legend

    Joined:
    Mar 8, 2005
    Messages:
    6,744
    Likes Received:
    28
    WOW! Really good point.
     
  3. Inane_Dork

    Inane_Dork Rebmem Roines
    Veteran

    Joined:
    Sep 14, 2004
    Messages:
    1,987
    Likes Received:
    46
    That is an entirely surmountable obstacle. They could just say "$.99*" and then put a legal clarification of the amount below.


    As for the main issue, I don't see how either way is that much more preferable. Compared to the quality and quantity of the things to pay for, this matters squat to me.
     
  4. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    The points system is like the rewards or frequent miles systems in a way. You can earn miles without actually flying by using certain cards or taking part in certain promotions. So the value of each FF mile is variable.

    But the highest-volume system for digital content has to be iTunes right? It doesn't use points, it uses currency and really doesn't require credit cards either. You can buy iTunes cards as gifts which doesn't require people to register credit cards for opening an iTunes account.

    The thing is, iTunes stores in each country are self-contained, offering different prices and different content for each market. Reason is, music rights are owned by different entities in different countries so they have to negotiate different contracts in each country, leading to these different prices and content. iTunes also don't allow Euro customers to access content in the US, like especially US TV shows and movies.

    So isn't Sony planning to sell a lot of music and video media, in addition to gaming content, as downloads? If they do, following the iTunes model makes sense.
     
  5. pipo

    Veteran

    Joined:
    Jun 8, 2005
    Messages:
    2,628
    Likes Received:
    30
    http://ps3.ign.com/articles/740/740601p7.html

    This isn't looking good...

    Let's hope the framework is well thought out and they can fix stuff with updates.
     
  6. rabidrabbit

    rabidrabbit A Reformed Member
    Legend

    Joined:
    Mar 6, 2003
    Messages:
    5,135
    Likes Received:
    260
    Location:
    Finland
    Background downloading would be a feature that'd be missed if it weren't there while playing a game, or doing whatever.
    Not so sure about the other XMB functions being accessable during gameplay though.
    If I'm playing a singleplayer game, I don't think I'd miss a feature of being able to access my friends lists and text, voice chat, browse web etc..
    The other functions? Why would I need to access for example my photos, music, videos, settings when I play a game? If I want to listen to music instead of play a game, I save, quit and go to XMB to access my other media.
    It's a nice feature if it's there, but hardly a feature that's on my top 10 list.

    In multiplayer games, I think it'll be up to the developer to implement it in the game itself, like the game specific online stores.
     
  7. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
    Yeah, background download will be nice [for offline games offcourse].
    Ted from Insomnicac has wrote in his latest blog entry that Resistance will not allow ingame text messaging. Only when you exit from your single/multiplayer map you will be notified... He says that this is developer choice...
     
  8. pipo

    Veteran

    Joined:
    Jun 8, 2005
    Messages:
    2,628
    Likes Received:
    30
    Hmm. Dunno. It sure is a great feature though!

    I will. This is the big issue for me (excluding browsing). I really like the toast when a friend logs in and I use chat a lot.

    Agreed.
     
  9. DemoCoder

    Veteran

    Joined:
    Feb 9, 2002
    Messages:
    4,733
    Likes Received:
    81
    Location:
    California
    Background downloading takes minimum RAM, but no way in hell I'd want them to have the OS preallocate RAM for video viewing, photo viewing, Firefox browsing, etc while the game is going on.

    They could use the HD to swap out memory, but resumption would be hellishly slow and annoying.
     
  10. barnak

    Newcomer

    Joined:
    May 2, 2005
    Messages:
    120
    Likes Received:
    3
    Sorry if I missed this in the thread, but will PS3 games be run on peer 2 peer service like the majority of Xbox 360 games? Or dedicated servers like PC? Or a mix of both?

    I hear Resistance is running on Sonys dedicated, and that Sony is giving the developers a choice to use there own or Sony's.
     
  11. Titanio

    Legend

    Joined:
    Dec 1, 2004
    Messages:
    5,670
    Likes Received:
    51
    It's up to the publisher/developer. You can do peer-to-peer or have dedicated servers..most will be peer-to-peer, I'm sure.

    Re. the XMB, it sounds like an echo of the Eurogamer article in that it looks like it'll be very limited in-game, starting out, which is unfortunate. I'm sure it'll mature with updates over time, certain things like access to your xmb friends list in-game etc. only make sense IMO.
     
    #91 Titanio, Oct 20, 2006
    Last edited by a moderator: Oct 20, 2006
  12. GunFingers

    Newcomer

    Joined:
    Oct 20, 2006
    Messages:
    5
    Likes Received:
    1
    He also confirmed that Resistance is using it's own "buddy list". There goes that universal friends list. I'm thinking Sony's online setup is more like a storefront and an IM client built into the OS.
     
  13. snakejoe

    Newcomer

    Joined:
    Apr 27, 2004
    Messages:
    51
    Likes Received:
    3
    SCEH (sony computer entertainment hongkong) is doing an online survey about PS3.
    At the end of survey, there is a question ask how much you would like to pay (monthly) for Playstation Network.
    the cheapest option is HK$70 - Hk$80, around US$9 - US$10.

    here is the link of survey (in chinese)
    https://www.smap.ap.sony.com/script6/perseus6.pl?P=/sohkmc/ps3_200610.htm&Qregion_1=HKtoppage

    BTW, HK got the cheapest 60GB PS3, HK$3780 = US$485
     
    #93 snakejoe, Nov 2, 2006
    Last edited by a moderator: Nov 2, 2006
  14. rounin

    Veteran

    Joined:
    Sep 21, 2005
    Messages:
    1,251
    Likes Received:
    20
    I have no idea why they did this. Surely they must know that HK and China are the heart of piracy itself.
     
  15. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Yeah, something is up in Asia. If Sony can address the China market securely and successfully this gen *and* solves all its production issues, they stand a good chance in winning the console war again. Both are tall orders though. Sounds too early to jumpstart PS3 there to me too.
     
  16. one

    one Unruly Member
    Veteran

    Joined:
    Jul 26, 2004
    Messages:
    4,838
    Likes Received:
    167
    Location:
    Minato-ku, Tokyo
  17. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Heh heh... so this is part of their online strategies ? One part of me admires Sony's courage and execution. The other part is screaming "Are you mad ?". China is indeed rising very quickly (China modern cities also have very good broadband infrastructure). Best wishes to Sony for this effort.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...