Go online and search for "B3D jump test". should come up straight away. The level was placed near Europe.
"B3D Jump test" level uploaded. After messing about a bit, this simple level seemed okay for showing the inconsistencies and problems with floatiness. Basically jump all the way to the end, flick the lever and jump back. Jumping on the bumps shows height is inconsistent. It varies a little, but occassionally Sackboy can jump 50% higher or only half a full jump. 50% higher than a full jump is a bug IMO. And the final jumps are easy when you know the mechanics, but for a typical player racing against the clock, the fact some jumps won't even register because Sackboy's feet never hit the ground, is confusing and annoying. I changed the ground from fire to lightning to be even more punishing! That and the long walk adds to the stress and thus increases likelihood of making mistakes.
Can you program Sackbots to activate swithces? *Example* giving them jobs on a pirate ship.
Stay tuned, we have a specific “Sackbots” feature planned in an upcoming LittleBigPlanet 2 post – we just hope you provide your Pirate Sackbots the proper minimum wages
Will it be in 720p or 1080p?
LittleBigPlanet 2 is getting a completely new graphical overhaul, so stay tuned for a future LittleBigPlanet 2 post, where we’ll cover off on more specifics like this.
1080p would be a waste (and not possible IMO!). 720p with upgraded lighting and MLAA will look fabulous, and if there are any spare cycles to burn, spend them on the framerate. 60fps would be glorious!
I'm not sure about having three planes of movement though, seems like two would be enough, and maybe would minimize a bit of confusion and getting stuck/trapped on some user made levels.
LittleBigPlanet PSP actually only uses two planes, but I don't think that makes a very big difference. I think visual cues could actually help better.
I don't think that the floaty jumping is the problem. I think that the physics of objects+the floaty jumping is the problem...
Yeah, but I like the physics. It's what makes the LBP world come alive.
People seem to be of the opinion that either you have LBP's physics, or you have a dry, direct control game like Mario. There is a middle ground.
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It is quite possible to have LBP with LBP's physics and mid-air correction, but with a more dependable jump height, and a range of levels so those who like a challenge have to counter inertia to land on a pinpoint moving platform, while those who are lacking deft platforming skills don't get punished for it.
I saw a SackBoys give blow job to another because they happened to hold on to one another at the wrong position (Things happened too fast !).