[PS3] Killzone 3

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What's Operation mode ? I only played Warzone (I think that's what it's called) in the beta.

That map and Salamun Market look interesting. Surprised Blood Gracht made the cut. I would have chosen Southern Market or Pyrrhus Rise.
 
What's Operation mode ? I only played Warzone (I think that's what it's called) in the beta.

That map and Salamun Market look interesting. Surprised Blood Gracht made the cut. I would have chosen Southern Market or Pyrrhus Rise.
Operation mode is 3 sets of tasks that need to be completed to successfully finish the overall mission. Each task has a time deadline (5 to 6 mins, I believe). The ISA needs to complete all three tasks to win. The Helghasts only need to stop one task to win. At the end of each task is a cutscene with the top players (not necessarily based on score) names above the characters during that task. I found it quite entertaining! Seeing your name above the character in the cutscene can really draw you into the experience. It's an additional reward besides the points/kills.
 
I see. I read quite a few complains that the Hig's base is too far in the MP demo map. I didn't see the problem in Warzone mode. In Operations mode, it sounds like GG uses the Helghast further spawn to balance against their better odds of 1 win out of 3 missions ?
 
The stupidly huge sized Warzone map is broken down into sections. If the ISA succeeds at the first task/objective (slightly smaller map size than in Guerrilla Warfare), it allows entry into more of the Warzone sized map (maybe two-fifths or three-fifths of the Warzone map). If the ISA succeeds, again, the full map is open. But, the focus still remains on the specific objective at hand. Spawn points are adjusted, automatically, to the area of the new objective. I think it's the best way to get adjusted to the extremely large maps in KZ3. It's a stepping stone between Guerrilla Warfare and Warzone.
 
It's safer to read user impressions without pictures/videos ^_^
http://www.neogaf.com/forum/showpost.php?p=26002909&postcount=843

nib95 said:
FunkyPajamas: said:
Please don't take this the wrong way: would you say the firefights are similar to Halo where each time you play there's different stuff going on? Or is it a bit more scripted (say... COD), or somewhere in-between?

Thanks!

I'd say somewhere in-between. Some of the levels themselves are massive, but you are still relatively funneled to some degree. Where the differences come in to play are orders and ways in which you take on enemies, since in KZ3 there is a lot of vertical and horizontal shooting going on at any given time. How you take them on will change depending on the player.

Playing co-op for example. My friend plays a very different style to me. I prefer to mow down ground troops first with heavy machine/turret gun artillery (unless there are rocketeers around who need to be killed first) staying behind cover, picking off the roofers last. Whereas my flat mate would snipe off the people above (balcony's, bridges, buildings etc) first, and then use grenades, machine guns or rocket launchers to dispose of groups on the ground.

But I would say all three of my plays through the campaign have been different. Mainly because there are actually more weapons than you have time to use. For example, I've still used very little of the rocket launcher, shotgun (used the shotgun pistol more) and flame thrower. I'm also meleeing less now that I've upped the difficulty (they dispose of you in seconds), so firefights are definitely more tactical and drawn out.

I think the most impressive thing for me with the game now though, on top of the tactile gunplay, is the AI. It's just sublime, possibly the best in a shooter yet. It was great in KZ2 as well, but now reaction times from enemy and ally AI just seems more natural and snappy. Not sure what else you could expect from them to be honest within the confines of fair gaming. On the harder difficulties they do some hilariously awesome stuff, and react so fast I'm constantly giggling. One shot misses their head, forget about seeing him again for a while. They will cower, blind fire, shift around behind whatever cover they have slyly to throw you off of their position, lob a grenade and wait for it to blow and just as it does pop up to shoot whilst you are still dazed or covered in smoke. Other times when they sense serious danger (you charging at them with a massive turret), they will leg it in hilarious fashion. Then there's the team work employed, they are lethal.

Friendly AI is also vastly improved. Rico is a bad ass at times. Definitely more intelligent in veteran. I've died, seen him shout, I'm comin for you Sev! Watched him cap a Helghan in the head metres in-front of me, run and slide behind cover, pop up and head shot another, and then run to revive me and rush back in to cover. Pretty awesome stuff.
 
Operations is really suited for Clan games I think. I read there are only 3 maps out of the 7 in the MP that can be played in OPS.
Whatever, I saw that having at least one Tactician in a team could be decisive to win a game.
The only flaw I' ve seen in the " assassination "game is players who hide outside an assassination zone until there is only one minute left, then they go to the zone and win the game....Haven't thought it would work.
So far I ve been favoriting the Infiltrator class, it has so much advantages when you' re the " rusher " type of gamer. His abilities are really great but I fear a lot of players will take that class.

Can't wait to see the campaign.

I m a little disapointed about the two remade maps...I wanted to have Tharsis depot , blood gracht was just unplayable on KZ2. specially with more than 20 players
 
I'm on the fence. The double-hand hold should minimize the wander and make for a more stable FPS experience. The nav controller should feel more natural to use. Usually, I feel a little awkward to control the nav controller separately in my left hand.

Unfortunately, the games are too violent for my little kid. He'd want to join in when he sees me play with the attachment. My wife would be mad at me, for playing with a toy gun. ^_^
 
That things way too expensive at $40, and another 30 bucks since I don't have the navigation controller. I can also imagine how stupid I'd look with that in my hand and 3D glasses on my face :)

You never know though, since I'm a bit of a peripheral junkie. I have the Thrustmaster flight stick for the PS3/PC, move, Driving Force GT + Wheelstand pro (Cost $250 total on that one!), even the original fragfx, which is gathering dust frankly. I might just get this if there's a sale.
 
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That things way too expensive at $40, and another 30 bucks since I don't have the navigation controller. I can also imagine how stupid I'd look with that in my hand and 3D glasses on my face :)

When you already wear the glasses you're 90% there anyway. Might as well go the full nerd distance and get the plastic gun. :D
 
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