[PS3] Killzone 3

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Sev is going to freeze to death isn't he.

No becuz Sev's from Canada, that's like summer weather.
Indifferent2.gif
 
I thought the demo was released today for non PS+ subscribers?

The store update is up:
http://blog.us.playstation.com/2011/02/15/playstation-store-update-177/

So the demo should be available for download now.

Killzone 3 Single Player Demo
Download this free demo and come face-to-face with the ruthless Helghast war machine. Join the battered ISA forces on the front line and fight your way through a merciless enemy. This demo can be played with a wireless controller or a PlayStation Move motion controller and PlayStation Eye camera.
ESRB Rated M
File size: 1.49 GB

Killzone 3 Single Player 3D Demo
ESRB Rated M
File size: 1.48 GB
 
Wow, I agree! The 22nd can not come fast enough!

EDIT: Well, the MP Beta has come to a close. I was able to make it to General before it ended, though. I had an amazing time wtih it!
 
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Played the demo. I'm not sure I like the hollywood style "everything has to be over the top" cutscene's. Personally I find it more spectacular if it's somewhat grounded in reality. Otherwise, great demo.

Edit: My god does this thing fall apart if you put in hard mode. Enemies with the wasp can just auto-target you and kill anywhere. It creates nice chain of being killed by the wasp, Rico reviving you, being killed again, revived, ect. And not being able to hit anything because the guns aren't accurate becomes annoying aswell. Nothing like putting the crosshair on a guys head and missing.
 
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Dear Killzone 3 Beta Testers,

First of all, we'd like to thank you for taking the time out to test Killzone 3's multiplayer component. Through your testing, feedback and comments, Killzone 3 is shaping up to be a fantastic multiplayer experience and we have you all to thank. We've already managed to address several key issues, such as server stability, network errors, etc.

What we'd like to do is give you guys some idea of how your hard work has paid off on parts of the game you've commented on, but haven't seen a patch for in the open beta. We've received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we've looked at information and statistics we've been collecting while you've been playing on the server. Below you'll find a list of some of the most talked about points during beta, and what we plan to do to address these specific issues.

* A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
* An issue that allowed more than two clans to join a clan match will be fixed
* Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
* We've simplified the process to invite players into your game (just one button press)
* The radius of the Marksman's Scramble has been lowered
* Medic's Revive distance increased and cooldown to re-use is decreased
* No collision on mortally wounded player bodies
* Increased player stamina
* An icon will be shown in the menu when you have a Killzone 3 message in your inbox

Shortly after the game's release, you'll also see these changes patched in:

* Support for color-blind players
* Implement unranked custom games for players to create private or clan matches
* Enhanced custom games functionality that will allow players to:
o Control over games modes and settings
o Secure games, allowing you to invite the players you want to play with
o The ability to prevent abilities and weapons from being used
o Toggling on and off functionality, such as ribbons, skills, explosives, etc.
o Selecting which careers you want available to players
o Allow friendly fire to be turned on or off
o Faction switching enabled or disabled
* The Clan Officer role will be added to clans
* Separate turn speeds for hip-fire and ADS
* Overly enthusiastic death screams will be toned down
* Increased the amount of kills required to win a Guerrilla Warfare match
* Increased Accuracy ribbon will have its effectiveness lowered
* Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
* Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
* Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
* Balance factions out by moving players to the other team at the end of the match if one team is lopsided
* The ability to turn off HUD markers for point pop-ups and objectives
* A menu option to allow squad-only chat
* The addition of a Mute All button
* Scoreboard flickering will be fixed
* Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)

And that list is just the beginning. As we release our patches you'll get a full list of everything we've updated in a patch list, which is much more than what we've listed above.

We'd like to thank all of you for taking such an active part in the Killzone community and we sincerely appreciate all of the time you've put into the open beta test. We simply can't thank you enough!

The Killzone Multiplayer Team

http://community.killzone.com/t5/Killzone-3-Open-Beta-Feedback/End-of-Open-Beta/td-p/698319
 
Sensible move to keep us posted.


What a wall of text… are they going to shorten the 30 seconds delay in between sessions ? I can't seem to find it in the note above.

[size=-2]It's like trying to match source codes in the Mass Effect 2 hacking mini-game.[/size]
 
Sensible move to keep us posted.


What a wall of text… are they going to shorten the 30 seconds delay in between sessions ? I can't seem to find it in the note above.

[size=-2]It's like trying to match source codes in the Mass Effect 2 hacking mini-game.[/size]
Maybe, they were listening to you! You talked about them addressing the community before, right?

The session time wasn't mentioned, but they said there were a lot more items they didn't list.
 
Getting used to it took a little while, but I thought playing through the single player demo with the move controller was surprisingly fun. I definitely have problems with turning, but on the flipside you can mow down enemies that are located more or less in front of you a lot quicker and easier.
 
Nah… they were simply doing what makes sense to them.

Would be great if they will fix the 30 second delay thing.


Getting used to it took a little while, but I thought playing through the single player demo with the move controller was surprisingly fun. I definitely have problems with turning, but on the flipside you can mow down enemies that are located more or less in front of you a lot quicker and easier.

You tried Move and liked it too ? It took me 2 full months to adjust to MAG + Move. Even then, I'm not that good yet. Shooting is definitely more lethal. I think melee suffers a fair bit. Need to remember which button or what action to do (always slightly slower than my opponents).
 
Well, old habits die hard I guess. 10+ years with a regular Playstation controller versus a couple of hours with a pointer device is a little unfair. I mean, when I got my first Playstation controller with dual analog sticks (back on the PSone. The things didn't even have vibration back then) I wondered whether I'd ever be able to get used to the second analog stick. Now it's second nature.
 
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