[PS3] Killzone 3

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That's some crazy improvement indeed. Also the textures are 4 times better than Killzone 2.
http://translate.google.pt/translat...-poder-playstation-3&sl=pt&tl=en&hl=&ie=UTF-8


4 times better? Really? Come on guys...

If all these things are true, boy Guerrilla really did a shitty job with Killzone 2...

Besides, 3x the polygons and 4X the textures would show a huge immediate, near generational difference, and while KZ3 probably looks better than KZ2, it's nothing that just screams at you.

This is the best I can do for you (courtesy of Shin-Ra). It's a the KZ2 version of Blood Gracht vs the remake in KZ3.

http://forum.blu-ray.com/4338517-post1538.html

It looks like KZ3 bullshots vs KZ2 real shots, but dont worry about it.
 
4 times better? Really? Come on guys...

If all these things are true, boy Guerrilla really did a shitty job with Killzone 2...

Besides, 3x the polygons and 4X the textures would show a huge immediate, near generational difference, and while KZ3 probably looks better than KZ2, it's nothing that just screams at you.



It looks like KZ3 bullshots vs KZ2 real shots, but dont worry about it.
zxnq14.jpg

124ke9d.jpg

http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_11.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_12.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_13.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_14.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_15.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_16.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_17.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_18.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_19.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_20.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_21.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_22.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_23.jpg
http://killzone.dl.playstation.net/killzone/kz3_screenshots/kz3_ss_2011-02-02_retropack_24.jpg
Happy now :)? Each one of them shows almost a generation of improvement in the poly count and texture department. Of course these are uber res but they are MLAA enabled so in HD 720p you should still see the same geometry and textures regardless.
 
4 times better? Really? Come on guys...

If all these things are true, boy Guerrilla really did a shitty job with Killzone 2...

Besides, 3x the polygons and 4X the textures would show a huge immediate, near generational difference, and while KZ3 probably looks better than KZ2, it's nothing that just screams at you.

It looks like KZ3 bullshots vs KZ2 real shots, but dont worry about it.

I don't know if these are bullshots, but…

For SPU utilization, they may be measuring peak usage.

For polygons, the new levels are denser and (you can see) further. KZ3 has split-screen coop, so they may need to cull the polygons from 2 different perspectives. If you count jetpack, the higher elevation may force them to show more stuff on-screen. In KZ2, you're on foot and there is no co-op.

I don't know about textures, other than they look sharper now.


Also in software terms, if KZ2 can achieve great visual with less resources, it means KZ2 is efficient and effective. i.e., not a shitty job.

EDIT: I should add that KZ3 has a working streaming system. KZ2 didn't have a proper one (Look at the micro-loadings). So GG may be able to stream (more) textures and other stuff in KZ3.



He's pointing out towards the shadows created by the muzzle flash.

Yeah… I was trying to figure out the object. It looks like a broken panel with a few bullet holes.
 
I think from the very early interview or video, GG said that they stream everything now unlike KZ2, so levels are bigger, texture are better, best thing about it is that they got rid of the mid game loading.
 

Thought the same. Seems people dont know what polygons actually are and how relatively little you need of it to make a 'Fallout urban esque design' in a game. Textures do look cripser and better by quite a bit but a generational leap would mean exntesive use of ~1024x1024-2048x2048 textures. It sure isn't.

Also shots are 4000x2250 res in size. Might have been looking at some downscaled ones.
 
Thought the same. Seems people dont know what polygons actually are and how relatively little you need of it to make a 'Fallout urban esque design' in a game. Textures do look cripser and better by quite a bit but a generational leap would mean exntesive use of ~1024x1024-2048x2048 textures. It sure isn't.

Also shots are 4000x2250 res in size. Might have been looking at some downscaled ones.

I think he is free to have his opinion without to try to pass him how completely incompetent no? ;) It's just question of perspective imho.
 
Again, they're doing a relatively new trick on the characters, by applying tiled color textures on top of relatively low res normal maps. This technically increases texel density, although I personally really don't like the look. Maybe they're talking about techniques like this.
 
I think he is free to have his opinion without to try to pass him how completely incompetent no? ;) It's just question of perspective imho.

And I am free to express my opinion based on relevant material/topic. I am also allowed to question bold statements and bring my view into it without needing to be 'harassed' by post like yours.
 
Thought the same. Seems people dont know what polygons actually are and how relatively little you need of it to make a 'Fallout urban esque design' in a game. Textures do look cripser and better by quite a bit but a generational leap would mean exntesive use of ~1024x1024-2048x2048 textures. It sure isn't.

Also shots are 4000x2250 res in size. Might have been looking at some downscaled ones.
You mean those tris and quads that make out the geometry in a game:)? But really, the object density in these shots are very impressive, a post apocalypse game like fallout 3 doesn't come any where near it.
 
You mean those tris and quads that make out the geometry in a game:)? But really, the object density in these shots are very impressive, a post apocalypse game like fallout 3 doesn't come any where near it.

It's much about art giving the impression of density coupled with well done design. If you look at the shots you posted at fullres you can clearly see geometry edges and how few are needed to make shapes and plants being sprites/textures etc.

Also looking at those shots Fallout 3 object density/scene geoemtry complexity aint that far away compared to those shots minus vegetation and in urban environment. I actually think I got some shots of F3 of urban environment and in wireframe to to see how it's built up.
 
It's much about art giving the impression of density coupled with well done design. If you look at the shots you posted at fullres you can clearly see geometry edges and how few are needed to make shapes and plants being sprites/textures etc.

Also looking at those shots Fallout 3 object density/scene geoemtry complexity aint that far away compared to those shots minus vegetation and in urban environment. I actually think I got some shots of F3 of urban environment and in wireframe to to see how it's built up.
I agree. It's rather geometric; if you did a poly count I'm doubting that it would be any higher than the average in other games. It's perceived as being detailed, though, which is really what matters in the long run :D
 
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