[PS3] Killzone 3

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I prefer the dark, gloomy look in KZ2 Salamun Market. Daytime look is not as unique. But I like the map layout. Hopefully, they don't mess it up.

Really curious how it would play out. When we first started, the controls were heavy. So we had to bunch up to defend the ISA objective here:
85VvY.jpg


Then they sped up the controls, people dispersed and went solo.

Now with KZ3's super advanced classes, I am very curious to see the outcome (Camp and destroy, forget about the objectives ? ^_^)
 
:oops: Wow! That's a huge! 10x the level size, 3x the polys, 3x the draw distance, and over 2x the disc space of Killzone 2!
I knew it! I've been saying it all this time havent I:)? You can pretty much tell straight away from the recent footage. I remember the blood meridian level is well over 1 million polygons so that would make a kz3 level roughly 4 million polygons if not more. Simply incredible.
 
What are the polygons used for if it looks about the same as KZ2 (minus the scale). Can anybody point out to me the extra 3x polygons? In comparative pics plz no "worse pic of KZ2 ever vs KZ3 bullshot" stuff plz, as I know that will be the first response :p.

Is it just because of the massive robot boss/supposed larger draw distance?

I suppose on the fly in to that frozen Iisland, you could be looking at a crapload of polygons, especially if the waves are polygons too, but it's not like KZ2 didm't have some pretty big areas and a fly in to the first level.

But I mean the gun model polygons looks the same.

Also that they claim it's using "100% of Cell" strikes my PR BS meter.

Anybody know what time the demo will be up tomorrow?

Really curious to take a look at this! See how the MLAA looks etc...

43.8 GB, that's what I'm talkin about.
 
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What are the polygons used for if it looks about the same as KZ2 (minus the scale). Can anybody point out to me the extra 3x polygons? In comparative pics plz no "worse pic of KZ2 ever vs KZ3 bullshot" stuff plz, as I know that will be the first response :p.

Is it just because of the massive robot boss/supposed larger draw distance?

I suppose on the fly in to that frozen Iisland, you could be looking at a crapload of polygons, especially if the waves are polygons too, but it's not like KZ2 didm't have some pretty big areas and a fly in to the first level.

But I mean the gun model polygons looks the same.

Also that they claim it's using "100% of Cell" strikes my PR BS meter.

Anybody know what time the demo will be up tomorrow?

Really curious to take a look at this! See how the MLAA looks etc...

43.8 GB, that's what I'm talkin about.

:)

This is the best I can do for you (courtesy of Shin-Ra). It's a the KZ2 version of Blood Gracht vs the remake in KZ3.

http://forum.blu-ray.com/4338517-post1538.html
 
Holy smokes ! Thats amazing, although, I would have have preferred if they kept the time as night again. Daytime just doesn't feel like Killzone ! Takes away all the character of Salamun Market ! Blood Gratch looks amazing though ! :D
Infact, thats the reason I haven't been drooling over KZ3 MP maps. They are all daytime maps, and that really takes away the whole unique look of KZ and makes it look, not generic as it still has that KZ art, but kindof "Okay" !

But I still want those retro maps :D ! I don't like the new classes and abilities but I want to see them old maps in the new engine !

As for MP beta, I think I'll skip it and wait for the SP demo to have fun with Move.
 
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