Not sure. Might be a newer version like Flash 9.
Fantastic! That looks amazing. Apart from this little bit of awesome engineering they pulled off with the robot, it's also great to see how precise they can control it with the sixaxis. That bodes well - and I can already see a puppet piece of software for the PS3 (or Wii, for that matter, though good graphics for the wires and realistic 'ragdoll' physics should work even better on PS3), working really well.
So like I expected, then, there's bound to be a command required to enable regular readouts from a USB device, though considering how many analog outputs the PS3 controller actually has, who knows. Great to see that Jim Paris is on the job though, as he's an awesome coder and given enough time he'll probably figure it out.
http://ps3.jim.sh/sixaxis/usb/
Anyway, as I expected it seems that if you look at the raw input of the sixaxis usb signal, you can get that signal, which is what these guys are doing here apparently. So maybe I'll try that myself.
Not really cell-related, but someone has finally got the Sixaxis working wirelessly under Linux. Support for it working in bluetooth-mode isn't natively there.
You probably could but I don't know if the resolution is good enough actually (even for PS Eye), but I hope so.
Good enough for..? You could do object tracking etc. with less than PS Eye offers, unless you're thinking of a specific algorithm that is (particularly) sensitive to resolution.
Is pixie suitable for realtime? I wouldn't have thought so. Or are you interested in it for other reasons?
Actualy if it's just "tracking", 18x18 pixel is aparently enough.
Proof: your optical mouse => tracks the movement of the surface (object) under the mouse
Thats really nothing different than (primitive) object tracking - now object recognition would be another matter
I found this (hope it's not old) and didn't know where to put it:
A Rough Guide to Scientific Computing On the PlayStation 3
http://www.netlib.org/utk/people/JackDongarra/PAPERS/scop3.pdf