So...what's happening with PS3 homebrew? People must have been tinkering with Cell development. Are there any simple SPE demos, fractal generators or the like, out there yet?
Oh, for sure. But now that people have a chance to write for SPE's, someone somewhere must be doing so! I'd have thought a Mandlebrot would be an ideal test-case that someone would try very early on. Is there anywhere other than Cellperformance to watch for PS3 homebrew?I think we're probably still too close to the launch for the 'movement' to take off en force.
Oh, for sure. But now that people have a chance to write for SPE's, someone somewhere must be doing so! I'd have thought a Mandlebrot would be an ideal test-case that someone would try very early on. Is there anywhere other than Cellperformance to watch for PS3 homebrew?
Oh, for sure. But now that people have a chance to write for SPE's, someone somewhere must be doing so! I'd have thought a Mandlebrot would be an ideal test-case that someone would try very early on. Is there anywhere other than Cellperformance to watch for PS3 homebrew?
...surely there must be some enthusiasts that are working on atleast the basic "hello world" stuff for SPEs etc...
Ok the thread's not too long here Sdw... the 'Hello World' stuff is linked to in the second post here.
A hello world is not supposed to calculate something nice, quite contrary indeed.
It does exactly what it is supposed to - using the SPE to print "hello world".
EDIT: Is anyone porting LUA Interpreter for PS3 ?
I've run compiled and run the Lua interpreter on all of the (non-handheld) last-gen and next-gen consoles without changing a single line of code in the distributed source. Lua has the highest "Awesome*Portable" score of any code I've ever used. Just compile it. It'll run.
*sigh* I was using the term "Hello world" more in the spirit of getting something up and running (that is something that is not a full-fledged application), not the literal "A program that prints hello world" sense.
Now a Lua interpreter that can fully run on a single SPU would be more impressive!
I believe the interpretor itself can fit within 100kb and should fit in the LS easily and have room left over for code and data.
Compile that!
Does the SPE have all the necessary instructions for executing a Lua interpreter? I'm pretty sure it needs to directly read/write single bytes, is that possible on a SPE?
Should that count?