Silent_Buddha
Legend
SFIV is probably still copy protected to try to prevent save game hacking. As I think unlocks from single player are useable online?
Regards,
SB
Regards,
SB
Dan, I'm no that familiar with the slim but I'm assuming that the back vents are the intake much like the fat models.
SFIV is probably still copy protected to try to prevent save game hacking. As I think unlocks from single player are useable online?
Regards,
SB
I must say I am quite disturbed by the fact that some games do not allow the backing up of game-saves. The only other way I could think of to back-up all game-saves is through the "backup utility" under settings - however, to use that, I would need a very large external harddrive or delete a lot of video/picture/music/game content to free up space (I've got a 160GB harddrive pretty much filled up with data in my PS3).
See with games like RE5, the saves are restricted to that one particular account so copying for another player's use isn't possible at all. It's just a backup option.
Actually there is no problem to transfer your progress in Wipeout HD. There is one main file with all your progress and statistics. The others are Ghost/record related saves.Well, learning from others past experience on losing game-saves, I decided to finally get some backups done over the weekend.
To my surprise however, I had to note that quite a few games have copy-prohibited game-saves that can not be backuped to a external USB/Harddrive device. Here are some examples:
KillZone 2
Tekken 5
Tomb Raider: Underworld
I think there are more, but over a list of about 50 titles and over 200 game saves (thank you WipeOut for making about 70 game saves!), I didn't have the time nor patience to write them down.
I must say I am quite disturbed by the fact that some games do not allow the backing up of game-saves. The only other way I could think of to back-up all game-saves is through the "backup utility" under settings - however, to use that, I would need a very large external harddrive or delete a lot of video/picture/music/game content to free up space (I've got a 160GB harddrive pretty much filled up with data in my PS3).
I'm getting a feeling that as time goes on, once PS3 has reach a similar lifespan to PS2, we'll end up seeing the PS2 gradually moving to be more reliable as more PS3's fail over time from the use of lead free solder. IE - The PS3 will have much better short term reliability compared to the PS2.
Regards,
SB
another one bites the dust....Iam not happy $1100 in gaming consoles in the past 3 years.
If there is one thing I want next gen, more than anything else, it's better reliability. My bro has fixed and replaced his PS3. I've replaced my 360. I have an original 60gig PS3 that I'm afraid will yellow light on me. It really sucks. Next gen, they'll have had their first go at lead free under their belts, so I'm hoping they'll have better designs to deal with the thermals.
I have my doubts about whether lead free will ever be as reliable over a long period of hot/cold cycles as leaded solder.
But there's no doubt that they should at least be somewhat more reliable hopefully.
Regards,
SB
If there is one thing I want next gen, more than anything else, it's better reliability. My bro has fixed and replaced his PS3. I've replaced my 360. I have an original 60gig PS3 that I'm afraid will yellow light on me. It really sucks. Next gen, they'll have had their first go at lead free under their belts, so I'm hoping they'll have better designs to deal with the thermals.
There is no reason that lead free solder should be as reliable, or close to as reliable as lead-tin solder given some time and experience for the manufacturers. It'll take time for the manufacturers to improve their process, but reliability will improve dramatically.
At least it's generally far more reliable than the PS2, but who knows how it'll hold up in the long run. The few slim YLOD I heard off were manufacturing defects when they first hit stores, so we'll see.
With PS3, we seem to be seeing a case where we're now seeing an increasing rate of failures as time goes on. Then again, hard to tell, as all there is to go by is forum reports. It's far enough into the life that we won't have any in depth studies done like we did early on with the X360 RROD.
I think the best way to get a feel for the console failure rate is at dev studios actually. The dev kits there are in use 24/7, 365 days a year so they effectively get accelerated wear and tear. Early 360's broke en masse, I remember an entire wall built with broken 360's when I worked with 2K way back, it was quite shocking to see that many all stacked like bricks waiting to be returned. But that failure rate dropped dramatically over time. PS3's broke rarely early on (the test kits that look like retail PS3's), but they have continued to break at a relatively steady rate to where given enough time eventually they all broke (the early models). As far as I could tell, all launch models of both machines are doomed to eventual failure, it just takes PS3's much longer before failure. I presume this has all been fixed now since anytime there were kit failures at the last place I was at they were usually older models.
Its weird how people who jump in early and pay the price of a new system gets fisted in the end
The price of early adoption. To the manufacturer's credit, extending the warranty is the least it can do...