PS3 Games Already Filling Blu-Ray Discs

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http://ps3.ign.com/articles/739/739692p1.html

"Already, at our launch titles, we're getting up close to the 25GB limit that we have on our Blu-Ray discs this year," Harrison said. "Next year we'll raise that to 50GB, and I'd expect that we'll be getting close to that in the fairly near future as well."

Many have pointed out that PCs and the Xbox 360 are fitting large next-generation games onto DVD. But Harrison insists PS3 games require the extra storage that Blu-Ray provides. "DVD is not sufficient capacity to power the kind of data consumption, or to feed the data consumption needs of Cell and RSX. It's got nothing to do with movies. Just purely as a gameplay device, we need Blu-Ray to supply the kind of data that PS3 games use."

Harrison also tries to lay to rest concerns that all this extra space will be filled with non-interactive movies as opposed to gameplay. "It's not just, as you say, about movies -- it's about 7.1 audio, it's about animation, it's about high resolution textures. If you have a graphics chip capable of displaying the textures in a high enough resolution, the designers would want to exploit that benefit creatively.


Your thought? At first I thought it was just some PR talk, but it seem like there are some developers out there praising Blu-ray and is planing on taking advantage of it. Still, 25GB is A LOT, and 50GB game is just crazy

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Do not copy entire article from other sites. They want also ad-revenue!
 
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That specific horse has been beaten to death, then resurrected, then beaten to death again several times already. :rolleyes:
 
Edit: double post (odd, never happened to me before)
 
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Yes indeed. To give you the summary - if you think 25gb is much for next-gen games, then consider how much 9 gb was for last gen games! ;) Not to mention that when the PS2 was released, lots of people said the same thing about that format, going from 650mb on CD-ROM to 4.5gb on DVD was insane! :D Still, lots of games filled up most of that 4.5gb (nobody even thought about Dual Layer back then), even though slow loading times gave them every motivation to compress the heck out of their data, and never mind even that when several games went Dual Layer, and if there hadn't been issues with older models having trouble reading them and so on, there would have been lots more of them by now.
 
Yes indeed. To give you the summary - if you think 25gb is much for next-gen games, then consider how much 9 gb was for last gen games! ;) Not to mention that when the PS2 was released, lots of people said the same thing about that format, going from 650mb on CD-ROM to 4.5gb on DVD was insane! :D

(nobody even thought about Dual Layer back then)
Let's break this down: PS2 game at launch was 650mb. At end: 4.5 gb. What is that, about 8 times more at the end of the life?

Now let's extrapolate to see where the PS3 will end up. Games at launch: 25gb. At end: 25gb times 8 is 200gb. Holy multiple dual layer Blu-ray discs, Batman!

I kid. Sort of.
 
Let's break this down: PS2 game at launch was 650mb. At end: 4.5 gb. What is that, about 8 times more at the end of the life?

Now let's extrapolate to see where the PS3 will end up. Games at launch: 25gb. At end: 25gb times 8 is 200gb. Holy multiple dual layer Blu-ray discs, Batman!

I kid. Sort of.

I would like to see you expand on that by doing a total cost of development per GB.

;)
 
Let's break this down: PS2 game at launch was 650mb. At end: 4.5 gb. What is that, about 8 times more at the end of the life?

Now let's extrapolate to see where the PS3 will end up. Games at launch: 25gb. At end: 25gb times 8 is 200gb. Holy multiple dual layer Blu-ray discs, Batman!

I kid. Sort of.


Only gives the reason for Blu-ray more imo.
 
Wow, I'm totally shocked that Sony is trying to make the case than BR is 'required' for next gen games. Who'd have thunk it!?

Load of crap imo, did anyone ask Phil why developers can't simply use multiple DVD's with their faster read/seek times?

DVD is not sufficient capacity to power the kind of data consumption, or to feed the data consumption needs of Cell and RSX

Puh-leaze
 
Wow, I'm totally shocked that Sony is trying to make the case than BR is 'required' for next gen games. Who'd have thunk it!?

Load of crap imo, did anyone ask Phil why developers can't simply use multiple DVD's with their faster read/seek times?


It's called PR man. Chill out.
 
But didn't I just prove that Blu-ray isn't enough? ;)

30-40 disc games on DVD!

The revision of 360 (360 Lite, or Xbox Three Sixty, or whatever they wanna call it!) is going to have a 50 disc DVD changer in it, I bet.
 
Wow, I'm totally shocked that Sony is trying to make the case than BR is 'required' for next gen games. Who'd have thunk it!?

Load of crap imo, did anyone ask Phil why developers can't simply use multiple DVD's with their faster read/seek times?



Puh-leaze

I dont know about that specific part but the same arguement wether a new format is needed or not history has proven us that in every new gen more space was needed despite that the in the previous generation most games didnt completely fill up the disc that was available to them
 
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I dont know about that specific part but the same arguement wether a new format is needed or not history has proven us that in every new gen more space was needed despite that the in the previous generation most games didnt completely fill up the disc that was available to them

Oh you mean like on PS1 where I played 3 or 4 disc games routinely?

It's called PR man. Chill out.

I'm chilled winston...
 
mode troll on
PS3 Games Already Filling Blu-Ray Discs, that's a really bad new, wtf when devs will need more space for content nor for data redundancy (that hide low transfert rate) or badly compress cg at uber resolution....
mode troll off
sorry but that kind of PR deserve that kind of post
 
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There is still no firm confirmation on what exactly fills up the disc for Resistance. They don't talk about duplicate data and if it exists to help the slower drive. They don't talk about how much extra having every region on one disc takes. They don't even mention if they just threw their really High res models on the disc to take up space, even though they're not used.

Seriously, we could argue this over and over, but if Sony didn't have royalties and licenses on the line with BD, you'd already be playing your PS3 and Sony would be telling you how DVD9 is just fine. Conversely, if MS had shipped with HD-DVD and Sony with DVD9 MS would be telling you how screwed Sony is and talking about how their games are already eating up 30GB HD-DVDs.

Sony is launching with a myriad of multiplatform games, apparently those games aren't good enough for PS3?
 
Oh you mean like on PS1 where I played 3 or 4 disc games routinely?
Routinely? I wouldnt say routinely. Thats an exaggeration.
This has been discussed again and the conclusion was that having te luxury of not segmenting your data into discs gives more flexibility to developers.
Plus there is no better proof than the developers themselves embracing that luxury
 
it's bs because sony sell its product Br (it's fair in fact) with argument that are not revelant at this time.
there is nothing wrong with br or br drive include in the ps3.

For multiplateform it will interesting to compare game size if the fmv are a t the same rez.
We'll try some guess on how much redundancy is needed to hide transfert rate. sarcam ;)
Anyway I guess BR will be really usefull for games like FFXIII with a lot of fmv at hight rez and with very good sound quality. I don't like games with lot of fmv inside, but some do.

I don't know if 'only real time" game will ever need this gen more than a dvd of data ,for code, tectures, model sound, etc...
But I guess yes but later this gen.
 
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