Sorry for bashing sony but, they really want try to get beat or what.????
I'm pretty sure "get beat" is not in their agenda. Unless they're all into a bit of S&M, or really have bad grammar.
Sorry for bashing sony but, they really want try to get beat or what.????
If there is/are indeed off-limit scaler(s) in PS3... can someone point it/them out in the PS3 motherboard shot ? I'm curious again
Title specific upscaling would be easy to add - native 1080 support wouldn't.heliosphere said:They could also set a TRC requiring games to support 1080i and existing titles could be patched with software updates to add support (though it wouldn't necessarily be particularly easy).
BLU-RAY MOVIE: Not a problem. Will run in any resolution, with a maximum of the Blu-Ray movie's native 1080p. If you set your PS3 to 1080i, the system will run a refresh setting sequence (for reasons unknown, as it never switches video settings to our knowledge) and then it will come back on in 1080i mode to play the movie at that resolution. 480p and 480i resolutions are also available, as are 720p and 1080p for sets that support those settings.
DVD MOVIE: Not a problem, in that PS3 was already known to not feature upscaling in this mode. Will play in 480p.
PS2/PS1 GAME: Not a problem, just a bummer. Will play in 480i/p, as expected since PS3 currently doesn't do any scaling.
AVC/MPEG1/MPEG2 VIDEO: Not a problem. Downloaded or personally encoded videos will run at whatever the TV is set at, even if the original file uses an immense 1080p encoding size. And surprisingly, the TV or PS3 does not need to reset any setting to play video files at any resolution.
PS3 XMB MENU: Not a problem. The PS3 will output to 480i/p, 720p, 1080i, or 1080p. The only issue that might arise would be if you somehow already have your PS3 set for 720p, in which case the signal will not be initially compatible with your 1080i TV and will display fuzz. To remedy this, hold down the Power button on PS3 until it beeps twice (once for shutdown, once for resetting the video setting), at which point it will boot in 480i (which works on every TV) and then you can go back in and switch to 1080i.
PS3 GAME: Problem. If your HDTV has 1080i support but not 720p support, you will not get 1080i out of games that do not fit it. Your 1080i-only HDTV will not accept the 720p signal and the game will kick down to 480p mode. As mentioned, it will not scale up to 1080i. Please check your HDTV manual or the manufacturer's website to see if your HDTV is affected by this limitation.
Little offtopic but related to scaling, with X360 & PS3 DVD's are not scaled up with component signal (stupid "rules") but I was quite upset with PS2 as Sony did not allow DVD's played at all via RGB !! How stupid was that !!Well i think this goes hand in hand with all those unsolved mysteries we have encountered in our long and suffered gaming lives. Like why exactly pro-scan was disabled from European Xbox and GC games but not PS2...
A poster named darkknight on avsforum was saying that the PS3 has a scaler, yet Sony isnt allowing anyone to use it.
http://www.avsforum.com/avs-vb/showthread.php?t=751368&page=5&pp=30
The rule is that a title must support at least the SD resolution for the region it's being released in, and at least 1 HD resolution. So, based on that I would say that HD support is mandated.And afaik right now Sony doesn't even mandate HD support, so developers are free to develop for SD resolutions if they really want to, changing TRC to require 1080 native support would be a bit of a stretch.
The first question I would ask here is - how does one go about making DVDs run 720/1080 Natively? Because if there's some super secret switch DVD Forum has been hidding, I'm dying to know.just_some_gamer said:I'm a bit disappointed that DVD playback wont be upscaled, and the best it can offer is 480p - outputting natively at 720p or 1080i (on a tv that supports it)
Yea I'm sure Q&A would think it's prefectly ok to get more testing to do as well.DeanA said:And note the 'at least's there.. It's perfectly ok to do a title that supports every possible resolution natively (480/576/720/1080)
Scaling doesn't need that much bandwidth. The worst case would be scaling a 720p image to 1080p (or vice versa), and that's roughly 12MB per frame, or 720MB/s if the game happens to run at 60fps. That's just 3.5% of the GDDR bandwidth.The problem is not the SPE since one is "reserved" for OS operations anyways. A much harder hit would be taken by the bandwidth which is required to resample the output from RSX. This is what bothers me most.
What about this theory that there really is a scaler in the box just Sony won't let devs use it? Can anyone think of a reason not to allow this? Does it have to do with DRM issues and what not? I'd be really interested in hearing your theories on this.
What about this theory that there really is a scaler in the box just Sony won't let devs use it? Can anyone think of a reason not to allow this? Does it have to do with DRM issues and what not? I'd be really interested in hearing your theories on this.
a. They intend to remove it in future versions possibly for cost cutting. MS wouldn't let you program the TV output chip on Xbox 1 for this reason, although I don't believe in the end they exver changed it.
Option b makes no sense to me, as surely it'd lead straight into option 1. If the quality is that poor it won't be used, if it's not upgradeable (?) and thus will never be used, you'd pull it out.If this were true, the only reasons that would make sense (to me at least) is that either
a. They intend to remove it in future versions possibly for cost cutting. MS wouldn't let you program the TV output chip on Xbox 1 for this reason, although I don't believe in the end they exver changed it.
b. The quality is extremely poor.