Gradthrawn
Veteran
A few things I've been reading lately have me extremely concerned. I have been under the impression, that like the 360, the (PS3) user will set the TVs resolution in the system settings and then let the system sort it all out. In the case where a game is natively running at 720p, the system will then scale it to whatever resolution you set. However, it has come to my attention that this may not neccesarily be the case. For example, in GamePro's review of Resistance, the following comment is made (taken from AVS forums):
GamePro (reportedly)
AVS User:
If this is the case, then is the resolution that is set in the system settings for the XMB and media playback only? Does resolution get configured on a per-game basis (as it was with the PS2 free-for-all)? From reading comments on B3D from those with a better understanding of the hardware, it would seem the PS3 has no internal scaler, and that scaling would be handled by the Cell. Is this software only scaling a feature that must be implemented by the developer, and for whatever resolutions they choose? Having a 1080i CRT tv myself (no 720p support) I can't express how incredibly disappointed I'll be if this turns out to be true. In my opinion, MS made several mistakes with the 360, but one thing they did extremely well was standardize the video/audio output for all games, regardless of what the game was actually rendering at (at least, that's the way it seems to be). Set the system at what resolution best suites you, and forget it. Open is one thing, and has its benefits. No mandatory 4320p w/ 128xMSPPMAA, fine, that doesn't bother me. But for the love of God have a (quality) scaler to support the various levels of HD that’s out there. Forward thinking and future proof is one thing, and very valuable. But jeez, its just as important to support what’s out their today as well! The situation will likely be improved after the launch, as libraries improve, and "unspoken" or pseudo standards (for video and audio) are established. But that could take up to a year or more, and would leave many hanging. I'm going to continue to look into this. Hopefully, the confusion lies with GamePro. We'll soon see.
*Please note that the full quote from GamePro (in regard to Resistance’s graphics) is obliviously longer, but I cut it like I did on purpose. I have no interest in the discussing the rest of it here, nothing good would come of that.
GamePro (reportedly)
On another sour note, the game supports only 720p. 1080i and 1080p support are out, barring a post-launch patch.
AVS User:
This statement was backed up by an Insomniac Employee, and is also backed up by Japanese PS3 owners who are unable to output in 1080i for those 1080i HDTV's of old.
They're playing in 480p.
If this is the case, then is the resolution that is set in the system settings for the XMB and media playback only? Does resolution get configured on a per-game basis (as it was with the PS2 free-for-all)? From reading comments on B3D from those with a better understanding of the hardware, it would seem the PS3 has no internal scaler, and that scaling would be handled by the Cell. Is this software only scaling a feature that must be implemented by the developer, and for whatever resolutions they choose? Having a 1080i CRT tv myself (no 720p support) I can't express how incredibly disappointed I'll be if this turns out to be true. In my opinion, MS made several mistakes with the 360, but one thing they did extremely well was standardize the video/audio output for all games, regardless of what the game was actually rendering at (at least, that's the way it seems to be). Set the system at what resolution best suites you, and forget it. Open is one thing, and has its benefits. No mandatory 4320p w/ 128xMSPPMAA, fine, that doesn't bother me. But for the love of God have a (quality) scaler to support the various levels of HD that’s out there. Forward thinking and future proof is one thing, and very valuable. But jeez, its just as important to support what’s out their today as well! The situation will likely be improved after the launch, as libraries improve, and "unspoken" or pseudo standards (for video and audio) are established. But that could take up to a year or more, and would leave many hanging. I'm going to continue to look into this. Hopefully, the confusion lies with GamePro. We'll soon see.
*Please note that the full quote from GamePro (in regard to Resistance’s graphics) is obliviously longer, but I cut it like I did on purpose. I have no interest in the discussing the rest of it here, nothing good would come of that.
Last edited by a moderator: