http://insomnia.ac/commentary/not_powerful_enough/
Here's an interesting article about whether pushing for 720p and 1080p on todays consoles is counterintuitive.
" Consider this: when you are watching a movie on your TV you are seeing a standard resolution image; assuming you are in an NTSC country that would be 640x480i. When you are playing an Xbox/PS2/GameCube game on the same TV you are seeing the exact same resolution.
Which looks better, the movie or the game? The movie of course.
The truth is that, contrary to what Sony and Microsoft would have you believe, resolution is not the most important factor in graphics quality. As anyone who is into first person shooters on the PC will tell you, the effects are much more important.
For games running at 1080p half of that power will always be spent in order to show fine, miniscule details that simply aren't there, because the remaining power isn't enough to produce them. Can you imagine the kind of effects, or the number of polygons, developers could utilize if they were allowed to design a PS3 game running at the normal 480i resolution? I am certain they could come very close to the level of detail seen in a DVD movie..."
What do you think?
Here's an interesting article about whether pushing for 720p and 1080p on todays consoles is counterintuitive.
" Consider this: when you are watching a movie on your TV you are seeing a standard resolution image; assuming you are in an NTSC country that would be 640x480i. When you are playing an Xbox/PS2/GameCube game on the same TV you are seeing the exact same resolution.
Which looks better, the movie or the game? The movie of course.
The truth is that, contrary to what Sony and Microsoft would have you believe, resolution is not the most important factor in graphics quality. As anyone who is into first person shooters on the PC will tell you, the effects are much more important.
For games running at 1080p half of that power will always be spent in order to show fine, miniscule details that simply aren't there, because the remaining power isn't enough to produce them. Can you imagine the kind of effects, or the number of polygons, developers could utilize if they were allowed to design a PS3 game running at the normal 480i resolution? I am certain they could come very close to the level of detail seen in a DVD movie..."
What do you think?