Lol. funny that the devs actually sendt in pictures.
Yep, got all the unlocks, too (and I finished Infamous twice). Like I said above, I think Infamous is a better game -- the missions are better-designed, the story is better, the controls are tighter, the power progression is actually tied into the game. But I think Prototype may be a better sandbox game. There's more chance to cause havoc, there's a multitude of ways to earn EP (you can do events, hunt for orbs in the early game, destroy bases, fight strike forces -- personally, I went infected watertower hunting with a helicopter), there's tons of stuff happening on the street. The whole point of Infamous is to clear away all the chaos on the streets, so by the end of the game the city's mostly empty -- while by the end of the game in Prototype, even past the end you'll have huge chunks of the city teeming with Infected and with the military fighting them. And Prototype has new game+, which is a bonus, I think.
Any game that follows GTA's formula is a poor sandbox game. The whole "one mission at a time, and let's reset the world for that particular mission" thing is so last gen.
That said, Prototype is even worse because it doesn't have side missions, just time trials. Yes you can destroy some buildings or fight against "special units" (I forgot the name of the reinforcements) but that's about it, and I fail to see how those make up for total lack of side missions.
As for the empty city after finishing the game, I'm not sure it has much to do with finishing the game. Instead it's more about clearing the side missions. Isn't it equivalent to destroying the military/infected buildings in Prototype? Admittedly I only destroyed a couple of those (because it's same thing over and over again) so I may be wrong here, but in Prototype you don't have to bother with any of those. Military doesn't bother you when you are traveling, even if you are doing superhuman stuff as long as you stay disguised.
I'm not complaining though. I'd trade some logic for less frustration in Prototype any day.
Anyway, I'm surprised you like Prototype so much. It's not a bad game, but I feel like Infamous is much better game overall despite being even more last gen.
Story mission variety is unmatched by any. Gunplay/platforming mix also excels IMO. The final boss battle on hard for example makes you use all of your powers. You cannot get something like that in any GTA like game.
On the other hand, the final boss battle of Prototype is another time trial, consistent I guess.
I also cannot get over the fact that how poorly implemented melee system is in that game given that it's all about melee. Checkpointing too, while not as bad as GTAIV, is no where as good as Infamous. In one of the missions, Alex curses someone for having to do so many frustrated things (repeatedly I must add), I'm thinking "my thoughts exactly".
The coolest thing about crackdown was jumping and hunting for orbs, and the freedom you felt from having agility 4.
Eh? Just checked metacritic.
I played both games on normal difficulty and I think the last missions were harder in Prototype. In the end the games are very different and it is somewhat hard to compare them head on.
I think the final missions in Prototype are difficult because of frustration. The very last one isn't a hard fight, but it has a BS timer going on, and otherwise it's really similar to the earlier encounter. And thefight is long. It really doesn't help that it doesn't change up much between the 3-4 times you have to wear down its shields.Elizabeth Green
I didn't think the last fights in inFamous were that hard either, but maybe because I felt that my failures weren't so much the computer being cheap.
I found Prototype, for all its greater freedom and scale, to be far more frustrating so far.
I'm more of a stickler for precision, which Infamous trends closer to with its emphasis on platforming and reduced scale of combat. There are still points where there was frustration on very fine points of control or corner cases (concave parts of building or scaffolding, some narrow moving platforms above points of insta-death/restart), but in general it was recoverable or I could improvise a way around.
Alex Mercer can leap across huge stretches of air and throw cars or shoot missiless--which would be great if it weren't all too often in the wrong direction or arbitrary auto-aim that goes towards some dinky zombie as opposed to the huge monster/FREAKING BUILDING RIGHT IN FRONT OF ME GODDAMMIT I actually wanted to aim for.
He's resilient enough to survive most of the consequences of jumping half a football field in the wrong direction or missing the huge behemoth that throws a van at him, but it's not fun for me.
There is no terrain in Prototype. It's all flat ground with the illusion of elevation, since everything can be run across--often in the direction I wanted to go.
My brother is further in the game, and there was one boss fight filled with many other minor targets where Mercer's arbitrary aim and the way his super-powered movement magnifies the looseness of the controls made him angry, and I would probably blow a gasket if I get that far.
Maybe with more practice, I'd have less of problem.
I unfortunately don't play the game as frequently as I'd like, so I tend to get rusty on the unforgiving controls and forget the new moves or modes in the intervening period.
The time trial checkpoint modes piss me off to no end, so I avoid them.
That, and Alex Mercer is a huge asshole.
I don't mind being a super-powered douche-bag, Infamous has that option as well.
But the Alex Mercer is relentlessly, and pointlessly unlikable.
He can't even stroll down the street without face-palming a granny walking within his zone of personal space.
Unfortunately, the game makes it so you really can't control it.
You can't help but knock everything over when tip-toeing around and you have this tragic compulsion to strong-arm people who aren't even remotely in your way, even if you don't want to.
Fortunately, much of the time there's a nice person-wide corridor of sidewalk nobody uses, and nobody cares that you've pushed a car out of its lane or knocked down a hundred-pound crate of ordinance just by walking by.
If I'm trying to sneak into a base, maybe one thing that would help me blend in would be not neck-punching half the people I meet on the way to the gate.
Fortunately, so far the armed forces looking for me are dumber than a box of rocks. Nobody takes much note of the guy running up the side of a building or flying across Central Park.
I find myself thinking I'm not stealthy at all, but thank God everyone else is retarded--not a good thing to say, in my book.
This unfortunately makes things worse for me, in a way.
You wind up killing thousands of civilians on a good day, and hundreds of marines just doing their jobs. Not only that, but these are Marines who are mentally challenged.
Nice going, Alex the uber-tool who hates America and those who bravely struggle against challenges they were born with.
I remember watching someone perform the patsy move over and over again. You'd think they'd learn to check ID after the first 80 false alarms.They never smarten up, unfortunately. It's fun especially using the stealth kill, since any stealth challenges you have can usually be solved by eating the person who has LOS on you. It made me think of Hitman for dummies, as I said above.
I would assume they're in on the plot.Also, to be fair, a lot of the soldiers you kill are Blackwatch. I mean, BLACKWATCH, which means that they're evil mentally-challenged soldiers.
It can be a lot of fun.I still liked Prototype, though, strangely enough. It's just a game that I can't really mount a defense for. Pretty much everything people bring up is a valid complaint but I had fun.