Project P-100

This game was playable on the show floor and its the Wii U game I spent the most time with given its pedigre. The game is decent, but I found the transitions between the primary display and gamepad display to be confusing and non-intuitive. It would be a good idea to add some haptic feedback whenever the display switches.

Towards the end, you are fighting on the fist of a giant mech and you need to make a bridge to cross to the other hand. To do this, you have to trace a path on the gamepad. The gamepad does not display the game scene, however, so this is rather challenging. Once you draw it, you have to use the left stick to get across. The girl guiding me during the demo flat out said "You can't beat this part, it's extremely difficult." I failed as predicted and she mentioned that no one had completed the demo successfully all day.
 
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