Predicting the Xbox-2

Paul said:
I am certain that an Xbox2 with a R500 could compete with PS3 on a visual basis(What you see on screen) But PS3 would probably beat it in raw specs. It would take a while before ps3 would really show it's true stuff.

I'm sugesting they use 2 so they don't have to push the clock speed boundrys that far. That way they can lower the voltage of the chip to keep it cooler.

Even then, your talking about 2 GPU's with 1Ghz clocks and memory speeds at 1Ghz.

Radeon2(R500) is currently penciled in to be 2Ghz core and memory speeds. Hence the 2.

oh see that i didn't know haha . 2ghz damnnnnnn. The heat from that would be crazy .
 
Crazy? Yes I know, it's insane.

I also heard that R500 will be built on some tech unknown to graphics cards today.. We shall see.
 
Paul said:
Crazy? Yes I know, it's insane.

I also heard that R500 will be built on some tech unknown to graphics cards today.. We shall see.

I hope they don't use my bong . put the wacky weed in , lighting up and getting some cool special effects :)
 
jvd said:
Paul said:
I am certain that an Xbox2 with a R500 could compete with PS3 on a visual basis(What you see on screen) But PS3 would probably beat it in raw specs. It would take a while before ps3 would really show it's true stuff.

I'm sugesting they use 2 so they don't have to push the clock speed boundrys that far. That way they can lower the voltage of the chip to keep it cooler.

Even then, your talking about 2 GPU's with 1Ghz clocks and memory speeds at 1Ghz.

Radeon2(R500) is currently penciled in to be 2Ghz core and memory speeds. Hence the 2.



oh see that i didn't know haha . 2ghz damnnnnnn. The heat from that would be crazy .


It couldn't be too hot, a HSF to cool a video card that is extremely hot wouldn't work too well in a PC due to the limited space the AGP slot has. Of course they might have some new cooling solution that uses heat pipes filled with coolant or some other exotic cooler.


As for Xbox2, anyone think they might do what Sega did with DC when it first launched in Japan? It ran too hot so they had to use some sort of water cooling unit, by the time it launched in the US it was running cooler so they changed to a normal heatsink.
 
I read a review of PS2 innards from a Japanese site. It gave props up for Sony method of cooling the PS2. I think MS will be more well equiped, moreso than just 18mths with XB1, to do the innards of XB2.
 
It couldn't be too hot, a HSF to cool a video card that is extremely hot wouldn't work too well in a PC due to the limited space the AGP slot has. Of course they might have some new cooling solution that uses heat pipes filled with coolant or some other exotic cooler.

ever hear of the 5800 Ultra? ;)
 
chaphack said:
I read a review of PS2 innards from a Japanese site. It gave props up for Sony method of cooling the PS2. I think MS will be more well equiped, moreso than just 18mths with XB1, to do the innards of XB2.
chap some of the first ps2 systems had a heatsink basicly the size of the board the chips were on. It was a huge massive heatsink with a pretty big fan on the back of the system. It was a little nuts . But it did its job
 
From the pic in that link, it seems Sony integrated the two discrete ICs located in the bottom right corner into the IOP in later revisions of the hardware, as I don't remember seeing them in another pic I found in the PS2-only issue of Edge Magazine...

*G*
 
nondescript said:
I read a review of PS2 innards from a Japanese site. It gave props up for Sony method of cooling the PS2. I think MS will be more well equiped, moreso than just 18mths with XB1, to do the innards of XB2.

This article?
http://www.nikkeibp.asiabiztech.com/wcs/frm/leaf?CID=onair/asabt/fw/98468

yay! :oops:


chap some of the first ps2 systems had a heatsink basicly the size of the board the chips were on. It was a huge massive heatsink with a pretty big fan on the back of the system. It was a little nuts . But it did its job

it sure did, yet the cool thing is how much neater PS2 insides were.
 
Having dual R500's would seem like a path to take. A single R500 would result in a console with a much lower performance level than the PS 3 will have if the speculation of Panjev is somewhat correct. Although I could see them ripping apart the R500, and splitting the core up like 3dfx did with the Voodoo or planned to do with the Rampage. If the X-Box 2 had a chipset all split up like that, they could go for the good yields at .9nm and then go for cost reduction at .065nm like you've suggested


I subscribe to the multi-VPU approach as well. Instead of having one enourmous graphics chip like Sony's Cell-based Visualizer, which will likely break the 1 billion transistor mark, use multipule VPUs. The R300
has the capability to scale to 256 VPUs. Why not use this approach for XBox2. use two R500 or R550s. And would this not be cheaper than using a custom built XGPU2?
 
Dural said:
jvd said:
Paul said:
I am certain that an Xbox2 with a R500 could compete with PS3 on a visual basis(What you see on screen) But PS3 would probably beat it in raw specs. It would take a while before ps3 would really show it's true stuff.

I'm sugesting they use 2 so they don't have to push the clock speed boundrys that far. That way they can lower the voltage of the chip to keep it cooler.

Even then, your talking about 2 GPU's with 1Ghz clocks and memory speeds at 1Ghz.

Radeon2(R500) is currently penciled in to be 2Ghz core and memory speeds. Hence the 2.



oh see that i didn't know haha . 2ghz damnnnnnn. The heat from that would be crazy .


It couldn't be too hot, a HSF to cool a video card that is extremely hot wouldn't work too well in a PC due to the limited space the AGP slot has. Of course they might have some new cooling solution that uses heat pipes filled with coolant or some other exotic cooler.


As for Xbox2, anyone think they might do what Sega did with DC when it first launched in Japan? It ran too hot so they had to use some sort of water cooling unit, by the time it launched in the US it was running cooler so they changed to a normal heatsink.

Mmm I think I once saw a water cooled Xbox on the I-net... not sure, but it was certainly three times the size of a normal Xbox, hence to the huge water reservoir :) Modded offcourse :)
 
Don't link directly to images on other servers, it's equal to theft of bandwidth, which costs money for site operators, which means you're stealing their cash. Stick the image on the web-space your ISP provides or something instead.

*G*
 
Mmm, I do enjoy these guessing games.

Let's draw some broader outlines first, before going to performance numbers.

Okay, it's ATI this time. Full FP32 troughout. Not a clock speed monster, but a parallel computing power monster.

It'll have a very advanced HOS system. Capable of juggling at least 6 control point NURBS, coupled to dedicated tessellator vertex shader units.

The main vertex shader system is going to be beefy. Say at least 8 or 16 units. At least VS 3.0 capable (texture reads etc.), with dedicated hardware thrown at every operation imaginable, and with a large onchip F-buffer. (I don't know what's in for VS 4.0, otherwise I'd toss that in here.)

Then it'll have a scenegraphing system capable of multiple simultaneous scenegraphs.

The raw fillrate won't have to be ridiculously high for TV, but it'll have a big mama hierarchical-Z system (working very well because MS dictates a beficial rendering order in the API). It'll have at least 16X multisampling AA coupled to enough texturing power and caches to make it practically free always. It'll have, say, 16 pixel shader units, each at least 3.0 spec, and likewise very-heavy-duty computation-wise as the VS units (actually they'll be identical, and why not pooled together, all 32 units).

It'll have a dedicated post processor unit.

It'll all be on one chip, so that the VS/PS units can be pooled together. It'll share a 120mm slow-speed HSF with the CPU.

Right? :LOL:
 
megadrive0088 said:
Having dual R500's would seem like a path to take. A single R500 would result in a console with a much lower performance level than the PS 3 will have if the speculation of Panjev is somewhat correct. Although I could see them ripping apart the R500, and splitting the core up like 3dfx did with the Voodoo or planned to do with the Rampage. If the X-Box 2 had a chipset all split up like that, they could go for the good yields at .9nm and then go for cost reduction at .065nm like you've suggested


I subscribe to the multi-VPU approach as well. Instead of having one enourmous graphics chip like Sony's Cell-based Visualizer, which will likely break the 1 billion transistor mark, use multipule VPUs. The R300
has the capability to scale to 256 VPUs. Why not use this approach for XBox2. use two R500 or R550s. And would this not be cheaper than using a custom built XGPU2?

I'm not sure about the size of the Sony Visualizer in the PS3, but one thing that would be really bad for Microsoft is if Sony ups the ante. I would advocate to Sony to increase the base unit price of the PS 3 to $399 dollars and put two Visualizers along with more Ram in the console to reflect a sustained $399 retail price tag for at least 12 months. Right now Sony has so much momentum in the console market, I think they could capitalize on an increased cost for the PS3 with good marketing. Sony's public releations people would say "we wanted to give more power to owners of the PS3 while increasing the consoles life span". Before they offical unveil the PS3, have a couple of months in advance some details leaked, but only half the performance level is told. Then at the offical press confrence the truth is revealed and the PS3 is twice the power of the leaked numbers. The PS3 design schematics are updated to show two processors and more Ram. Anything Microsoft counters with would look like damage controll.


Of course Microsoft could put more silicon in a potential X-Box 2 and increase the price. In my opinion, Sony would have an easier time convincing the public their $399 console is worth the price.
 
Megadrive,

Multiple chips are NEVER a good thing from a cost and technical point of view. Especially when they're multi-hundred transistor low yield chips too :)
 
but would they convince anyone to make software for a $400 machine, when a 5-6 year old PS2 sells for $100 and has decent graphics...
 
Josiah said:
but would they convince anyone to make software for a $400 machine, when a 5-6 year old PS2 sells for $100 and has decent graphics...

Sony wouldn't have any problem. In Japan alone Sony sold over a million at launch didn't they? Wasn't the console $375 at launch?

My point is for Sony to design the console for a sustained price level of $399 for all markets. The actaul cost to Sony to manufacture each console would be around $475. Sony could lay the foundation for the acceptance of the higher price by smart PR statements. Not only do the statements justify and hype the machine, but they also help maintain the image Sony is the leader in the console market.

How could Microsoft respond to a $399 console? They would be stuck between a rock and a hard place. If the X-Box 2 launches at $299 they will be underpowered by a large margin. Remember the momentum is on Sony's side right now, so having a machine that is weaker in my opinion hurts Microsoft X-Box 2 image a lot. As it is right now Microsoft can't even sell anywhere near the number of consoles as Sony and they have a more powerful machine. The hype would be all Sony.

XBox 2 at $299 vs PS 3 at $399 ='s PS 3 victory

Lets say Microsoft increases their console target price to match the PS 3 at $399. Then you have 2 machines going head to head at $399 dollars. To get the X Box 2 to equal the performance of the PS 3, Microsoft would have to have to with a multi chip solution if they are depending on a .09nm fabrication process.

As long as Sony has plenty of software support from Square-Enix and Electronic Arts, Sony will be in a good postion to maintain its leadership postion. EA makes great profit of its releationship with Sony and I don't see this changing in the future. Unless Microsoft gets some killer game on its platform, the PS 3 goes on to become the dominate console again in the $399 vs $399 situation.
 
first off a cell chip is not going to be cheap. Esp not at launch. The ram will not be cheap. Esp since there is no other format that is set to use the new rambus ram . The graphics chip will not be cheap if its coming from nvidia . Also the ram for the graphics chip will be expensive. I highly doubt you'd see two cell chips in the system or two gpus in the system.
I figure ms would go with a modified moble version of the r500. Clocked higher though but with most of the pwoer saving features found in the moble market. Like clock throttling. While playing mp3s or whatnot it would run cooler. I believe they will use two moble chips running at fairly agressive speeds . (yes i know its more expensive to produce the card but i don't really see ms caring. They know they need to at least equal if not surpass the ps3 specs and they will do it no matter the cost. ) I also believe that ati will liscense the chip to ms for ms to produce . That way ms can reap the rewards of new process shrinks and bug fixes and better yields.

I really want them to go with power vr though. From what i hear of thier new chip its a beast . They have the talent , they have the knowledge , they have the experiance of making a console and arcade chip. Not only that but they will def liscense the chip to ms .

I know your going to jump on powervr but you shouldn't . They produce great chips. They liscense the ip though. They don't produce the chips and boards themselves. That is what is causing the bad time to market problems .
 
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