PS5:
-32GB HBM2
-4 core Cell 2.0 with 16 satellite processors each: so 64 SPU's. Each Cell has 12MB of L1 cache, no L2 cache
-24.78TF (DP) GPU, built in 4 clusters, each side of the Cell has one for "0 latency processing"
64GB of SSD (6400MB/sec read) attached to 4TB mechanical HDD. it takes a few minutes to 'change' games, but after that, almost zero loading
TDP 315W
The cooling consists of at least 2KG of high quality heatsinks/pipe system. Noise level comparable to the first generation PS4
Xbox4:
-option on windows PC's enabled by having a pc with certain requirements PCI 4-spec and such
-widely scalable; being able to receive PS5 ports, as well as downscale to different levels of PC, also above.
-MS has a "OEM" Xbox4 (PC) every year, built inside a console casing
Nintendo:
-handheld only
-lincensed games for apple tv, and android / iOS
-32GB HBM2
-4 core Cell 2.0 with 16 satellite processors each: so 64 SPU's. Each Cell has 12MB of L1 cache, no L2 cache
-24.78TF (DP) GPU, built in 4 clusters, each side of the Cell has one for "0 latency processing"
64GB of SSD (6400MB/sec read) attached to 4TB mechanical HDD. it takes a few minutes to 'change' games, but after that, almost zero loading
TDP 315W
The cooling consists of at least 2KG of high quality heatsinks/pipe system. Noise level comparable to the first generation PS4
Xbox4:
-option on windows PC's enabled by having a pc with certain requirements PCI 4-spec and such
-widely scalable; being able to receive PS5 ports, as well as downscale to different levels of PC, also above.
-MS has a "OEM" Xbox4 (PC) every year, built inside a console casing
Nintendo:
-handheld only
-lincensed games for apple tv, and android / iOS