Rikimaru
Veteran
No they are advertizing flicker free monitors without PWM.Ironically it's being added back into LCDs. Go figure!
No they are advertizing flicker free monitors without PWM.Ironically it's being added back into LCDs. Go figure!
How about this? @otobori @otobori @otoboricorrect It's interesting because using @name doesn't actually notify me to come to this thread -
lol no. But I feel like I'm missing a joke I should understand =(How about this? @otobori @otobori @otobori
AMD's Hawaii GPU was already at 5.6 TF before the PS4 launched, so the Fury GPU is actually a smaller step compared to the deficit that already existed at day 0.
It's a nice bit of kit, but the difference in what it takes to get there versus what is acceptable for a console is so vast that it's difficult to project when technology will advance enough to bring it out of the ionosphere. In that regard, Fury is even further away now than Hawaii was then.
They only use ACE, ALU via compute shader. No vertex and pixel shader, no ROP, no vertex setup and razsterizer. They don't use fixed function of the GPU. Only software rendering on the GPU...
Taken from the Dreams thread about Media Molecule going fully compute instead of rasterizer.
How much APU space those fixed functions need? Because they could remove these and replace them with pure ALU hardware in future APUs, notably consoles APUs, right?
It could be that Fury level performance could be attainable already at Samsung/GF 14nm FF, say somewhere around the middle of 2016 (after having run in the process for over a year of volume production). 250-300mm2 die area, + dual stacks of HBM2. Assume the CPU part of the APU is negligeable in size comparatively. Cost and power draw should be acceptable for living room use and a $400 launch price.AMD's Hawaii GPU was already at 5.6 TF before the PS4 launched, so the Fury GPU is actually a smaller step compared to the deficit that already existed at day 0.
It's a nice bit of kit, but the difference in what it takes to get there versus what is acceptable for a console is so vast that it's difficult to project when technology will advance enough to bring it out of the ionosphere. In that regard, Fury is even further away now than Hawaii was then.
Nintendo said nothing like this. On the contrary they said N could offer more hw forms if they have unified software SDK for various devices like Android.But nintendo said that they want to unify portable and home consoles, so zen may be not
AMD Zen should be out sometime next year, and that could coincide with the launch or announcement of a new Nintendo system, likely a true successor to the Wii U. A quad-core Zen with anywhere from 640 to 1280 SPs is plausible. It could be equipped with HBM2 only (if costs fall quick enough) or an HBM2 + DDR3 approach to leverage the benefits of HBM, without the total cost a full commitment may require. I'm already expecting a mobile or desktop quad Zen w/ ~768 SPs w/ HBM capability next year, so AMD might have a product that is ready for Nintendo to exploit, with enough CPU power to emulate Wii U titles without issue, and enough GPU horsepower to make it worth porting games to from the Xbone and PS4. Nintendo has a history of using exotic memory, and HBM2 would be their ticket to high-bandwidth heaven, even with only 2 GB of it. You could easily pair it with 4 or 8 GB of external DDR3L.
Nintendo shouldn't play too conservatively, as they could actually take the lead and make themselves an attractive platform for developers, especially by adopting standard CPU and graphics architectures. That doesn't mean going 2000+ SPs, it means getting into Xbone or even PS4 territory, which is not that difficult.
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rather than going after the high-end tech spec race and trying to create the most powerful console, really what we want to do is try to find a console that has the best balance of features with the best interface that anyone can use.
And the reason for that is that, No. 1, we like to do things that are unique and different from other companies, but we also don't want to just end up in a race to have the highest-tech specs in a competition to try to find how we get these expensive tech specs to the lowest price of the other systems. And so there's different ways that we can approach it, and sometimes we look at it just from the sense of offering a system that consumes less power and makes less noise and generates less heat, or sometimes we may look at the size of the media and the size of the system and where it fits within the home.
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I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly