Possible Gran Turismo 4 rival?

PC-Engine said:
rabidrabbit said:
Technically, I guess even PSOne was capable of 3 screen setup :)

Were there any 3 screen games for System 11/12?

Did the home console have a link cable that allowed a 2 screen setup?

If PS1 can satisfy both of those requirements then a 3 screen console hookup is possible. Otherwise it's really grasping at straws.
The original WipeOut was a 2 screen game.
2 players could play the game on their own screens, the PlayStations linked with the link cable.

Though I don't know if it would have been possible to make a game for one player, where the 2nd screen would have just made the viewing area larger, and the one player in control of both screens.
But still, it was 2 screen gaming ;)

What makes DC capable for multi screen gaming then? An arcade cabinet based on DC hardware doesn't count, 'cos that no longer is a DC.
 
Original Quote:

ChryZ said:
GT3 was the first console game to feature 3 screen setup

PC-Engine said:
Actually DC was capable of a 3 screen setup

Not relevant. Were there any 3 screen games for any other previous system? Otherwise it's really grasping at straws. ;)

Anyway, not as if it's relevant which game had it first - 3 screens are a great thing, no matter for which game or what type.


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london-boy said:
Still, no, sorry, not a GT rival by miles.

Why not? Graphics are certainly top-notch. Gameplay? Have you played it? Gran Turismo has still many areas that could be improved - I don't see how there couldn't be a game that at least rivals it? Unless of course you guys have seen something that hasn't been shown yet or speak of first-hand experiences?
 
london-boy said:
Why did they blow up the images? stretching them like that without filtering them only makes the jaggies even bigger!!

Still, no, sorry, not a GT rival by miles.
But they are heading into the right direction, I've watched a developer interview (gamespot complete). They've got quite a few good ideas for their engine, the interviewed person made it sound like the MGS of driving games. For example: there all kinds of visual feedback for the player to get a feeling for the speed (=how fast rain is driven of the windshield) or the g-forces (=in-car view alternates, when you turn hard right, then the dash-board will move to the left as if your head is pulled to the left by the g-forces of the turn).
 
It's really not that big of a deal after all you can link 16 GBAs together and have your own screen ;)

Not relevant. Were there any 3 screen games for any other previous system? Otherwise it's really grasping at straws.

F355 was a N1/DC game. It supported 3 screens. N1 IS DC.
 
ChryZ said:
or the g-forces (=in-car view alternates, when you turn hard right, then the dash-board will move to the left as if your head is pulled to the left by the g-forces of the turn).

Ack, I can't stand that. Rally games feature something similar and I find it quite distracting while driving/playing. I hope there's an option to switch it off. The rain effect does sound cool though.... All in all, I have high hopes for this game and while it may not have an equally impressive content with thousands of cars like in GT, it would rival the series simply by having some of great sportscar with challenging AI, damage and other areas in which the GT series lacks.
 
london-boy said:
Why did they blow up the images? stretching them like that without filtering them only makes the jaggies even bigger!!

Still, no, sorry, not a GT rival by miles.

I think in the short video the car motion seems very good.
 
PC-Engine said:
It's really not that big of a deal after all you can link 16 GBAs together and have your own screen ;)

Not relevant. Were there any 3 screen games for any other previous system? Otherwise it's really grasping at straws.

F355 was a N1/DC game. It supported 3 screens. N1 IS DC.

It's getting pathetic now. N1 != DC out of the view of a consumer. The quote was "first console game" --> *hint* console game *hint*

No one said it wasn't possible on DC. N1 == Arcadeboard, DC == console. Dreamcast's F355 didn't support it so there's no point in even arguing. We all know it was technical possible. That wasn't the discussion. Anyway, it's poinless anyway. Fact is: DC's F355 didn't support it. GT3 did.
 
What i meant is, apert from visually, the main thing is that until this game has 700+ cars and the 50 track (or whatever number it is now) GT4 has, it is NOT a rival.

Visually, it's all subjective, personally i think the trees in this game look much better than the trees in GT games, but that's just one of my few complaints about GT3 graphics. Dont know about GT4.
 
I think that in a driving simulator game the first thing that matters is the car handling, not the number of cars and tracks.
 
London-Boy:

How many cars does this game boost? Personally, I don't quite buy the 50 tracks just yet. I expect half of them to be mirrored AND/OR backwards tracks. Anyway, it might not have as many cars, but really, who drives all 700 cars? Most of them are fun to get through and try out once, but really few go through all the different versions of a particular sedan. That's just IMHO of course.
 
max-pain said:
I think that in a driving simulator game the first thing that matters is the car handling, not the number of cars and tracks.

Is anyone complaining about the GT series with regards to the hadnling? :oops:

I mean, i understand GT3 wasn't perfect, far from it, but if there was something good about it, it was the handling.
 
GT3 may be the first game to support it, but the idea was clearly inspired from SEGA's very own F355.
 
Conclusion: GT3 was the first CONSOLE game to feature it. Like someone said.

The "idea" was from Sega's Ferrari game (although i'm not exactly sure they were really the FIRST EVER to come up with that idea... I doubt it).
 
london-boy said:
max-pain said:
I think that in a driving simulator game the first thing that matters is the car handling, not the number of cars and tracks.

Is anyone complaining about the GT series with regards to the hadnling? :oops:

I mean, i understand GT3 wasn't perfect, far from it, but if there was something good about it, it was the handling.

I didn't said the opposite, so I totally agree with you.
But if the Enthusia Professional Racing has better handling than the GT3/GT4 but has (much) less cars and track it can be a GT3/GT4 rival for me.
 
max-pain said:
I didn't said the opposite, so I totally agree with you.
But if the Enthusia Professional Racing has better handling than the GT3/GT4 but has (much) less cars and track it can be a GT3/GT4 rival for me.

Bingo.
Personally, i'm not sure i'll buy any other racing title (apart from arcade racers like Burnout3) anytime soon after buying GT4 (i'm expecting near perfection, if it not as good as i expect it to be, then of course the situation would change). Or before PS3/Xbox2/N5 arrive.
 
I'm more interested in this Forenza game than that Enthusia game. That Enthusia game looks pretty poor graphics-wise. The whole development goal sounds far too ambitious similar to that Driving Emotion Type S game :LOL:
 
You guys should be more open. This game has *potential*. Who's to say it won't be as good as GT in regards to handling? Until someone has actually PLAYED the game (in this case that Forza game and the other one being from Konami), it deserves at least the respect that it certainly has potential and not to be dismissed in the shades of the almighty GT (which has lots of improvement left, if I may add).

Seeing the authentic representation of the cars already - I have my hopes high that an equal amount of effort went into the handling of these cars as well. Potentially, fewer cars could even be an advantage in regards to handlings: more time available to actually make the handling of the car as authentic as possible. F355 did a fabulous job on this in the end because of that. Polyphony however has a strict time budget with that many cars. That's a clear advantage if you ask me and therefore I say lets wait for some impressions at least.
 
The Konami guy mentioned, that they've talked to ~40 manufacturers and they are aiming for ~100 cars. I've forgotten the track-number though :oops:
 
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