scooby_dooby
Legend
Powderkeg said:Yes, and if they would check their Tactical Map, they would see that the areas that have those problems are off-map.
If it's not on the map, how could it be a "level design glitch"? It's not part of the level.
it's not limited to out of bounds areas. I've seen moments where Im running up to a crate, on the other side is an enemy that suddeny dissapears as the object he's hiding behind gets drawn in.
i'd say I might see 1 or 2 instances of popin of some sort per level. on hard, levels can take a good hour or two, so that should put it in perspective.