Work with me here. If BB comes out with a PR tomorrow saying "we've got a killer chip planned for debut in 2004"....what would your reaction be?
Would it be "ALRIGHT! CAN'T WAIT!!!"
Or would it be more like "I'll believe it when I see it."
I didn't say or think that either when I heard about Acceleon. If I would have any doubts than it would concern everything they would release, since there hasn't been anything purchasable at all to date. I know what your answer to that would be, but as I said times and times before, I've learned never to say never again.
Frankly albeit just a paradigm, I'm not very fond of multichip sollutions either, so the interest would be limited anyway.
Believe it or not I AM looking forward to see DeltaChrome as a more realistic example, albeit S3 didn't exactly have exeptional hard- or software in the past and their absence from the market is longer than everyone else's. Mind you change the line to "
I'll judge it when I see it" and we'll have an agreement.
If I mention prejudism based on track record, you'll deny it again.
They also don't have the experience of having built a mass produced pixel shader and drivers to go with it.
They're neither begineers, nor a couple of students that woke up one morning and decided to build a high end chip in a garage. Don't take me there either; there I could add a couple of not so flattering remarks for a market leader with fairly the biggest amount of experienced professionals in it's portofolio.
They can't learn as much from "other's mistakes" as the others themselves. You do realize that, don't you?
Question is if the others have had actually enough time to correct all mistakes in the meantime; a promise that was made with a refresh product, but I haven't seen it yet happening.
My reasoning is that whatever changes they've made, they still aren't calling their own shots.
Relative again, but I'll agree, since it's not going to change anytime soon.
For me, I am very "uninterested" in PS 3.0...from any vendor. DX9 PS 2.0 is and will be IMO the DX9 standard. PS 3.0 will be the Ps 1.4 for DX9. Nice to have, fun to play with for developers and hobbyists, but won't mean much for the consumer. That'll have to wait until DX10.
Personal opinion and as that respected. Up to 2.0 you're bound (very oversimplyfied) to render all shader ops you're going to use. With 3.0 if your hardware has instruction slots up the wazoo you can effectively code a whole game based on shaders, just because in reality you'll end up rendering only a fraction of the instructions you're going to call for.
In my rather simplistic opinion I'd say that simple PS2.0 is much closer to PS1.4/DX8.1 and PS/VS3.0 much closer to whatever shape dx10 might take in 2005. Granted 3.0 could have made up for a new DX version entirely. If they end up concentrating just on PS2.0 we'll end up with another bunch of pity reflections in a few pits here and there.
I'm very interested in the spring '04 products not because of any new shading capability, but on the hopes for another big jump in performance, and perhaps increases in filtering / AA options and quality.
They could have easily dedicated a large amount of transistors for an insane amount of MSAA samples, but then again others would be bickering about it's lack-lustering compliance and hardly any developer will ever have a look at it again. AF won't be a problem this round, nor texture filtering in general; when it comes to MSAA IMRs have already cut off with fillrate/bandwidth saving techniques in that department a lot of a TBDRs advantages.
They apparently can't satisfy them all. But if we truly mean a high end contender to the other two, it has to be as feature complete and have comparable performance under all situations. I don't think I need to write a long winded drivel how much wizzbang features count in order to win impressions, recognition and deals.
Finally they've been trumpeting their architecture's superiority for ages; a true high end board is the best presupposition to finally prove it. No one will ever be convinced with a mainstream or budget part.