Playstation3 Hardware *Rumours* from PSM (grains of salt are on me!)

one said:
A 512MB memstick will be enough for those usages... GTA PSP supports custom soundtracks :)

If the gammer is uncomfortable with a 512MB memstick....then get a 1GB one. Memorysticks have gotten to the point where they can do all these little storage needs that next generation games will probably need. A 40GB harddrive would be overkill to store little things like that, the real need for the HDD (in my eyes) is to store MEDIA (Music, Pictures and Video) and to play games that developers feel a HDD is absolutley vital for it to run.
 
one said:
A 512MB memstick will be enough for those usages... GTA PSP supports custom soundtracks :)

Yes, but aren't 2.5" hard drives cheaper then 512mb memory sticks? They maybe a small difference between the two in price, but an all-in-one - higher capicity storage method would be a whole lot better.

Talking about the HDD in Playstation 3, will it be using the standard connection you find in a laptop, or something different?
 
Vysez said:
Probably not on a $500 console.
But that has very little to do with the PS3 since its price is still unknown.

I Think that it is safe to assume, this will be the upper limit (and even eith big doubts) of the limits that one can consider, that against a console at 1/2 of the price with no (at least and in the begining, big) gfx diferences already would be pretty hard to sell.

Still a lot of IFs.
 
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Titanio said:
6) Most games will be 720p
I had really hoped that Sony and Microsoft would encourage 1080p development. I would like to see games on the new systems running at 720p, 60fps and 1080p, 30fps. Let the gamers decide between resolution or refresh. I can see that this is tough on the 360 (10MB frame buffer), but on the PS3 it's fairly simple to allocate another 8MB of the 512MB available for a 1920x1080 buffer.
 
Shifty Geezer said:
The article linked to specifies devs noting improvements to the Specifications. I'm sure devs aren;t stupid enugh to confuse SDKs specs with final hardware, otherwise they'd be complaining about a reducation in system BW!

do you know how much it wil cost for inputting 512 MB XDR Ram????
 
richardpfeil said:
I had really hoped that Sony and Microsoft would encourage 1080p development. I would like to see games on the new systems running at 720p, 60fps and 1080p, 30fps. Let the gamers decide between resolution or refresh. I can see that this is tough on the 360 (10MB frame buffer), but on the PS3 it's fairly simple to allocate another 8MB of the 512MB available for a 1920x1080 buffer.

It could be that in 2007, there is a minimum recommendation of 720p, and strong encourangement for 1080p. Right now it isn't worth it, not enough 1080p sets available and in circulation.

At least they are giving developers the flexibility for now.

Speng.
 
hasanahmad said:
do you know how much it wil cost for inputting 512 MB XDR Ram????
Were four question marks really necessary to emphasize this question?
 
but on the PS3 it's fairly simple to allocate another 8MB of the 512MB available
You assume there will be 512MB available.

Anyway, I disagree, user controlling the resolution arbitrarily is a bad idea - it opens possibilities for far more problems without bringing anything really usefull in return. If anything, there should be a System panel for choosing resolution, but each game would gray out all the modes it doesn't support.
So if the dev feels they want to waste more time on supporting other modes, let them, but don't make lives difficult for everyone else with making it a forced feature.
 
Shifty Geezer said:
The article linked to specifies devs noting improvements to the Specifications. I'm sure devs aren;t stupid enugh to confuse SDKs specs with final hardware, otherwise they'd be complaining about a reducation in system BW!

The devs might have said "we have 512MB of graphics memory in the dev kit, xMB of XDR" etc. and PSM took it from there.

I think it's much more likely it was a mixup.
 
just to clarify . Engineers are supposed to be smart and have a good memory

ps-meeting-2005-sonys-ps3-schedule-20050721020716581.jpg


this is a reference kit (final kit) for developers. it has 512 MB XDR for development. Console makers wouldnt have less than 1 GB for developing the PS3 games for debugging purposes if the final specs were 512 Mb.

Why would sony announce the above and change within weeks. its the development kit., thats what PSM meant
 
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hasanahmad said:
do you know how much it wil cost for inputting 512 MB XDR Ram????

Appearently that isn't a factor with Sony. If this is the case, and Sony really is doing this....then wow...my wallets going to be crying when the PS3 comes out. I'm so happy i'm 19 years old that has a good paying job for his age....well...not yet at least ~_~,
 
BlueTsunami said:
Appearently that isn't a factor with Sony. If this is the case, and Sony really is doing this....then wow...my wallets going to be crying when the PS3 comes out. I'm so happy i'm 19 years old that has a good paying job for his age....well...not yet at least ~_~,

i dont believe final specs will be 512 because

1) Sony entertainment division lost 90% profit this past quarter
2) Thier console price is already near 500-600 , can it afford to lose 200$ a console?
3) The final development kits will have 512MB, same as final consumer kits, which is never the case with Sony
 
hasanahmad said:
Why would sony announce the above and change within weeks. its the development kit., thats what PSM meant

Not to nitpick, but PSM meant the PS3 you and I will have is getting a memory upgrade. I think the devs PSM were talking to very likely meant the dev kit ;)

Also, just to keep things absolutely clear above - PS3 has 512MB already, this is a question of whether it'll have another 256MB (or 128MB?) tacked on to XDR or GDDR3.

As much as I'd love to see that happen, I'm 99% sure it won't. I anticipate one of our resident PS3 devs to come along any moment now and squash these rumours ;)
 
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hasanahmad said:
i dont believe final specs will be 512 because

1) Sony entertainment division lost 90% profit this past quarter
2) Thier console price is already near 500-600 , can it afford to lose 200$ a console?
3) The final development kits will have 512MB, same as final consumer kits, which is never the case with Sony

You keep throwing out $500-$600 figures when theres no real concrete price at this moment. Whos to say they do a HUGE overhall to certain aspects of the PS3 that would allow them to lower the cost to a reasonable consumer level. All of this is speculation and doesn't mean it will actually pan out. The Playstation 3's launch is still about 8 - 9 months away.
 
Titanio said:
Not to nitpick, but PSM meant the PS3 you and I will have is getting a memory upgrade. I think the devs PSM were talking to very likely meant the dev kit ;)

Also, just to keep things absolutely clear above - PS3 has 512MB already, this is a question of whether it'll have another 256MB (or 128MB?) tacked on to XDR or GDDR3.

i think they meant system ram not VRam
 
hasanahmad said:
i think they meant system ram not VRam

I consider it all to be "system ram" but I guess it depends on your definition. Physically there's a seperation but logically there's not.
 
BlueTsunami said:
You keep throwing out $500-$600 figures when theres no real concrete price at this moment. Whos to say they do a HUGE overhall to certain aspects of the PS3 that would allow them to lower the cost to a reasonable consumer level. All of this is speculation and doesn't mean it will actually pan out. The Playstation 3's launch is still about 8 - 9 months away.


1) Blu Ray Disc - First ever mainstream product (PS3) *Price will be high*
2) Cell Processor - First ever commercial use (PS3) *Price will be high*
3) XDR Ram - The most expensive commercial RAM on the planet (PS3) *Price will be high*

The above 3 combine for cost of atleast 400$, ATLEAST
 
Titanio said:
I consider it all to be "system ram" but I guess it depends on your definition. Physically there's a seperation but logically there's not.

System Ram is XDR Ram, VR Ram is GDDR3
 
hasanahmad said:
1) Blu Ray Disc - First ever mainstream product (PS3) *Price will be high*
2) Cell Processor - First ever commercial use (PS3) *Price will be high*
3) XDR Ram - The most expensive commercial RAM on the planet (PS3) *Price will be high*

The above 3 combine for cost of atleast 400$, ATLEAST

You always pay for quality but we will see what the final price is.. I won't pay more than $1000 dollar for the system.
 
hasanahmad said:
System Ram is XDR Ram, VR Ram is GDDR3

I'm well aware of what you're saying. By that definition, it would be a bump up to 512MB. By the definition of "the total memory accessible to both cpu and gpu", though, it's there already.

A question of semantics, I guess.
 
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