Wow.It's the former. It's a little cumbersome to do over the net, though, because the person sharing has to log on to your system and 'activate it' for their content. So if you're sharing with someone you just know online, you have to (temporarily, at least) give them your account login details. But after that, they can play the game with their own account.
Um...I appreciate they're 'generosity' but i think this move is one that's back to front. 3 quid here or there isn't much. If your friend has a £3 download title, and you want it to, you're not going to worry about paying that amount. So sharing the cost between friends won't have any obvious impact. Instead they should have used the revenue from download sales to offset the console price.JT said:JT: It's short term vs. long term. We're interested in a 10-year product lifecycle and establishing it as the must-have machine for the next decade. It's not about generating profits at each and every turn, at each and every interaction with the consumer. I think that's why we went with a free service and why we have an open platform. I think that really offsets the argument that, "Wow, that's really a pricey system."
eg. If a PS3 owner downloads 20 £3 titles over the years, that'll be £60 to Sony. If they can share games, they'll save at most £60 over the life of their PS3, but in small quantities they won't notice. It'd be better to sell the Ps3 for £60 less and get more momentum, and recoup the £60 from download titles. Cost of running the PS3 is a minor issue. Sony are offering games cheaper, and game sharing, and free online, yet who calculates that when buying a console? Everyone, surely, looks at the retail pricetag, and says 200 bucks more for PS3 than XB360. No-one says 'though of course, at £40 a year online gaming, and no ability to share games, and an extra £5 on some titles, XB360 will cost me an extra £200 before even considering Wifi and an HD DVD drive.' Sony should push for the lowest shelf-price, and be damned the running the costs!