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In addition to google there are opendns and level3 public DNSes. If you try to look up the sony server address via them you will get different ips. So it can in fact influence your speed, I tried.
Does anyone think the PS4 video share quality could be improved in the future? What are the bottlenecks? Is it RAM, Bandwidth or processing power? I can easily imagine a future in which the Xbox One and PS4 video share quality is the butt of jokes from these Youtube stars.
You really need 4-6Mbit for a good quality 720p stream but the more the better.
PlayStation 4's solution is, obviously, realtime. If it was't realtime you couldn't stream at all or you'd have to buffer for minutes/hours. It does the best it can with the available upstream bandwidth but the lower it is, the less wiggle room there is. And it will always compromise video quality over audio quality....acutually, with ~6mb you can get around HD quality (a bit less, any way) but then you'd pay it with very long (not real time) encoding time.
They have already increased the streaming quality once before. They can probably do it again.
It is not that they cannot increase the streaming quality - it is that many users has UL speed limits with ADSL on copper cables (so the ISP saves on BW).
It is not that they cannot increase the streaming quality - it is that many users has UL speed limits with ADSL on copper cables (so the ISP saves on BW).
And also, in order to reach the same compression quality of movies (aka better movie/bitrate), you'd likely have to give up realtime compression.
But that's really good quality for 720p30! 1080p30 is good quality at those bitrates. If people were seeing 6 Mbps streams, unless the encoding was terrible, they wouldn't be grumbling about the quality.The streaming quality is limited by the hardware encoder iirc, which is 720p and 30fps. Not sure of the bitrate limit, but it's probably around 6-8mbps.
The streaming quality is limited by the hardware encoder iirc, which is 720p and 30fps. Not sure of the bitrate limit, but it's probably around 6-8mbps, so the streaming can't get any better than that. You won't be seeing 1080p60 streaming on PS4 unless they release a new SKU with that feature.
Or people just use capture cards.The streaming quality is limited by the hardware encoder iirc, which is 720p and 30fps. Not sure of the bitrate limit, but it's probably around 6-8mbps, so the streaming can't get any better than that. You won't be seeing 1080p60 streaming on PS4 unless they release a new SKU with that feature.
Well I believe we were talking about the PS4's built in streaming/share featureOr people just use capture cards.
Tomorrow's Children developer (Q-Games) is using asynchronous compute on PS4.Whats your take on this?
Most of our Screen Space (and Voxel Space) shaders have been moved to Compute.
• Frame is pipelined. Post processing overlaps Gbuffer fill for the next frame.
• Massive win compared to just graphics pipe.
• ~5ms back on a 33ms frame from using Async Compute.
• Everyone should do this!