It's not what I'd call great journalism, leading to yet more wild, unrealistic speculation.Am I smelling 14+4 again? It's clear as mud...
eg.:
World's first DirectX featureset CPU? Or a complete muddling of ideas? The APU may be designed as DX11.1+ allowing the CPU cores to snoop GPU state and help with debugging, but the CPU itself is a completely different architecture to anything related to hardware DX compliance.Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set...
Just the CPU+GPU...What does he mean "two processors"? The CPU and GPU, or two "sections" of the GPU?
There is no more magical compute power on the GPU. It's 18 CUs, from Sony's own mouth in their reveal, running 1.8 TF maximum as that's how many ops that hardware can do at that clock. You cannot magically get additional compute power from the same resources. That's a peak figure, the very maximum hypothetical performance of the CUs. If spending 1.8 TF on graphics work, there's nothing left on the GPU to spend on non-graphics tasks.ArsTechnica said:The system (PS4 system, APU) is also set up to run graphics and computational code synchronously, without suspending one to run the other (like every other CPU+GPU combination in existence). Norden says that Sony has worked to carefully balance the two processors (CPU + GPU) to provide maximum graphics power of 1.843 teraFLOPS at an 800Mhz clock speed while still leaving enough room for computational tasks.
Where Sony can potentially gain advantages is switching between graphics and compute workloads to maximise efficiency. If compute and graphics thread states (don't know what the APU terminology is) can be stored concurrently, the CUs could potentially switch from one to the other with very little overhead. We also have the data sharing between CPU and GPU which eliminates memory dependencies and slow main RAM accesses. But there's no magical extra hardware there. Posts like onQ's are making a mountain out of a molehill similar to misinterpretation of old physics processing remarks on Wii leading to belief in a physics processing unit by some. That poor Japanese translation is clearly talking about the CPU having 8 cores, 8 threads, for example.
The PS4 system is 8 single threaded x86 cores, connected to 18 CUs with a peak float throughput of 1.8 TF. Nothing said has changed that, or hinted at any change.