The job scheduling capability for GCN can provide a soft reservation without reserving a CU. It can either create some long-running work items that sit idling, or some arrangement can be made where the system permits it to assign itself a high priority status for job allocation.
The presence of a separate high-priority VSHELL graphics front end might be the way Sony wants to maintain system responsiveness for transitions to the non-game portion of the UI. The context never leaves the GPU, but sits there in a holding pattern in the secondary front end.
When the user pulls up the background UI, the high-priority graphics queue can force itself to the front of the line.
The presence of a separate high-priority VSHELL graphics front end might be the way Sony wants to maintain system responsiveness for transitions to the non-game portion of the UI. The context never leaves the GPU, but sits there in a holding pattern in the secondary front end.
When the user pulls up the background UI, the high-priority graphics queue can force itself to the front of the line.