ZFS makes sense when a lot of RAM dedicated to it. Don't know are there benefits when RAM is limited.
They might be taking the 7GB figure form the previous rumors.
With 1GB for OS they would have already doubled their initial reservation.
Also MS still can free 1GB, the one that now is reserved for future updates, so PS4 would have no extra RAM advantage if Sony too had chosen 2GB.
The OS could truly be at 1GB because this is what devs have been murmuring lately but Sony might have kept it at 512MB if they felt it was already good.
Sony has already decided the OS reservation and devs know about it so sooner or alter we will know about it.
Right, but Microsoft have two sets of developers to cater for now; the game developers and the app developers, like Netflix. It's not simply a case of to reducing the 360 'OS' overhead to suit themselves based on their own future plans, they will have third parties who develop apps based on that 3Gb RAM virtual machine.There's the RAM the OS actually uses, and then there's the RAM any extra features might use on top of that, whether it's for caching of app data for fast app switching, or allowing you to do true multi-tasking ala Xbox One (game + app simulanteously), the sky is the limit.
As I've already said before, once you give developers RAM, you can never get it back.
Wasn't that already confirmed a while ago? Indirectly from the official spec sheet PDF and explicitly by ERP.
As I've already said before, once you give developers RAM, you can never get it back.
Well, we still had people in July insisting on the split.
Sony did shrink the PS3 OS.
I suppose MS can still do the same now or even later...but I digress.
1GB for the PS4 OS is not absurd IMO
I'd like to hear their reasonings. The early days of predicting the next-gen consoles didn't expect x86 IIRC. It comes with legacy bloat and from that perspective, is inefficient for the transistor count, plus I guess Intel tax increases the relative cost. However, regardless of validity of those arguments, that doesn't affect the first parties. Was it just that they were used to PPC and didn't want another ISA to worry about?
I'd like to hear their reasonings. The early days of predicting the next-gen consoles didn't expect x86 IIRC. It comes with legacy bloat and from that perspective, is inefficient for the transistor count