No. The tweet says the game wants to use 5GB. It also says they don't think it fits on PS4. You guys are gonna be disappointed I think.
I think some may be curious why 5GB, and what the other 3GB are used for. Technically speaking, 3GB is too much for an OS.
No. The tweet says the game wants to use 5GB. It also says they don't think it fits on PS4. You guys are gonna be disappointed I think.
Has everyone currently discussing this really missed the three previous conversations on the matter of OS footprints and what they can be used for?
Sure you can increase it, you just make it so new features are only available for new games, not older.
Actually, no. The tweet says that The Witness, still being in development, is using 5GB so far. The idea is that when finished, the game will be bigger, to the point where it won't fit in RAM even on the PS4. This does not confirm or deny the actually available size on the PS4, just, basically, that The Witness is 5GB currently, and looks to be a size that will require streaming tech eventually. But he already mentions he has to do that on PC also anyway, so it's a bit moot.
Elsewhere people suggest that available RAM is 5GB for XboxOne and 7GB for PS4, to which JB replies this is not final. So we don't know either way, to be honest.
The Witness wants to use over 5GB right now, and that is by a small team. Textures + lightmaps + audio = lots of bytes.
Sadly, we have to deal with streaming. We won't quite fit on PS4, and we definitely won't fit on iOS.
The Witness is currently using over 5 GB, he doesn't want to deal with streaming (he mentions that several times in other tweets), and it won't "quite" fit on the PS4. I think that's pretty conclusive, particularly with him qualifying the statement with won't "quite" fit on the PS4. Add that to the GG KZ:SF postmortem and we have a pretty clear picture of things as they are now. ~5 GB available to games. I don't know what SCE's end game in this is, especially with the initial 512 MB rumored reservation. But as it stands, I think its pretty clear with the evidence at hand. I absolutely do not think it has anything to do with the features announced during the reveal. By all accounts each and every one of those features was already planned long before they knew they could get 8 GB.
Given that I started the OS inquiry I will try to put the thread back on course.
-Nothing is official about OS reserved memory.
-VGleaks and DF estimate the OS at 512MB.
-We know from Cerny that developers asked for more memory FOR GAMES.
-Sony manged to pack PS4 with 8GB of GDDR5 but we don't' know it's because they needed them for games or for the OS.
He outright says in one of his tweets that the PS4 currently reserves 1GB of ram for the OS but that could change in the future..
Something is broken. iPad Simulator, accessing YouTube under Safari, playing a 720p video and changing the network conditions does not exhibit any change in bit rate, which would be evident going from DSL -> a lossy EGDE connection. What is happening is Safari's RAM usage is increasing - as it tries to buffer more - observable by the scrubbing bar.HTTP Live Streaming is adaptive. You specify the variable bitrate in the source file. Buffering is calculated as a function of network speed and resolution. Slower speed will use lower bitrate segments. The video tag in WebKit is indeed smart about buffering and caching. NetFlix should be similar and it runs in assorted "weak" devices.
OS + services + persistent non-game apps (+ reserve for future use)?
Something is broken. iPad Simulator, accessing YouTube under Safari, playing a 720p video and changing the network conditions does not exhibit any change in bit rate, which would be evident going from DSL -> a lossy EGDE connection. What is happening is Safari's RAM usage is increasing - as it tries to buffer more - observable by the scrubbing bar.
Whatever is happening, streaming with the overheads of a web browser, will take more RAM, which was the point I was making some posts back. I don't know enough about WebKit or the native YouTube app to gauge how they compare in terms of RAM efficiency.
This is interesting, I also have the iPad 3 and I find it frequently shuts down tabs due to running out of memory. It's not often I can keep more than 5 or 6 open and if I switch out, do something, then switch back? A few will have disappeared.Yeah, but my iPad 3 has 1GB in total, and is fine for all of these things, suspending and reloading stuff when needed. It has a higher native res too. Sure, when supporting 4k the consoles need 25% extra, but if Sony is about games first, then give games priority in the memory allocation ...
Disappointed in what exactly?. That the OS is only using 1GB (possibly 2)?. Its a bit of a reach to be disappointed in something like that.
The Witness is currently using over 5 GB, he doesn't want to deal with streaming (he mentions that several times in other tweets), and it won't "quite" fit on the PS4. I think that's pretty conclusive, particularly with him qualifying the statement with won't "quite" fit on the PS4. Add that to the GG KZ:SF postmortem and we have a pretty clear picture of things as they are now. ~5 GB available to games. I don't know what SCE's end game in this is, especially with the initial 512 MB rumored reservation. But as it stands, I think its pretty clear with the evidence at hand. I absolutely do not think it has anything to do with the features announced during the reveal. By all accounts each and every one of those features was already planned long before they knew they could get 8 GB.
Jonathan Blow @Jonathan_Blow 18h
For those asking: 8GB seems like a lot if you are used to consoles with 512MB, but it really isn't that much for, say, a modern PC.
I'll believe you as soon as Sony announces it runs an Android(like) VM in paralel.
I hear ya. I don't understand what SCE plans to do with it, and I'm quite confident whatever they plan to use it for has not been shown or is in anyway related to the Share functionality (for reasons I've previously stated). But, as it stands, verifiable evidence shows 5 GB available for games at the moment (and I don't count the "chinese developer source" as verifiable or even credible at the moment).